• openAccess   Real-time tessellation of terrain on graphics hardware 

      Puig Centelles, Anna; Ripollés Mateu, Oscar Enrique; Ramos, Jose Francisco; Chover, Miguel Elsevier (2012-04)
      Synthetic terrain is a key element in many applications, which can lessen the sense of realism if it is not handled correctly. We propose a new technique for visualizing terrain surfaces by tessellating them on the GPU. ...