Listar por tema "Multiresolution modeling"
Mostrando ítems 1-3 de 3
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Optimizing the management of continuous level of detail models on GPU
Elsevier (2008)In this paper we present a new continuous multiresolution framework which has been developed in view of the outstanding evolution of hardware. Our interest not only focuses on exploiting GPUs possibilities, but also on ... -
View-dependent pruning for real-time rendering of trees
Elsevier (2011-04)The main problem in the real-time rendering of vegetation is the massive amount of primitives to be rendered. These primitives are needed to fully describe the geometry of the plants. However, some of them are not visible ... -
Visualization of level-of-detail meshes on the GPU
Springer Verlag (2011-09-01)Extensive research has been carried out in multiresolution models for many decades. The tendency in recent years has been to harness the potential of GPUs to perform the level-of-detail extraction on graphics hardware. The ...