Listar por tema "Gamification"
-
Development of a virtual reality video game for learning history of art
Universitat Jaume I (2016-10-11)The project consists of the development and design of a video game that allows the player to learn about the history of art in a different way, where the player can go through a Museum and entering different significant ... -
Diseño de un programa de alfabetización emocional, desarrollado a través de la gamificación: una aplicación al alumnado del módulo de Formación y Orientación Laboral (FOL) del Ciclo Formativo de Grado Medio de Técnico en Gestión Administrativa
Universitat Jaume I (2023-07-21)El presente Trabajo Final de Máster (TFM) tiene como objetivo general proponer la hipotética ejecución de un programa de alfabetización emocional, desarrollado a través de la gamificación, dirigido al alumnado del ... -
Efficacy of Serious Gamins in the ADHD treatment: A systematic review
Universitat Jaume I (2021-06-21)Attention Deficit Hyperactivity Disorder (ADHD) is a neurodevelopmental disorder whose symptoms are inattention, impulsivity, hyperactivity, low capacity to acquire normative behaviour and low academic performance. These ... -
El escape room como experiencia didáctica para la promoción de hábitos saludables en Educación Primaria
Universitat Autònoma de Barcelona (2020)Gamification is an active methodology that uses games as a stimulus for learning. Prior studies highlight the key role of games as didactic strategies for promoting learning process and students’ participation. Therefore, ... -
Escape room: herramienta de selección
Universitat Jaume I (2020-07-07)In this project, showed the creation of a new tool, based on the gamification methodology, it is a escape room. With this is improve organizational processes and provide new tools and materials to the company Alares Human ... -
Una experiencia de gamificación con tablets para potenciar el inglés en un aula de infantil
Universitat Jaume I (2017-06-14)From the Technological Revolution, technologies are present in the everyone’s life, in all contexts that are experienced daily. In recent years, this revolution has arrived until children’s classrooms, even the classrooms ... -
Fostering Grammar and vocabulary through ICTs: a didactic proposal in a secondary school classroom
Universitat Jaume I (2018-07-05)Since the 20th century, Information and Communication Technologies have revolutionized our society as it was conceived. They have influenced aspects so important in our lives such as our communication, our productivity and ... -
Game-Based Learning in Secondary Education: an analysis of the students’ perceptions about traditional and ICT-based games in the EFL classroom
Universitat Jaume I (2018-07-12)Game-Based Learning focusses on getting people to learn about a certain subject or getting a certain skill by means of playing (García et al., 2008). This paper introduces a traditional game such as a cards game and an ... -
La gamificación como recurso didáctico para la promoción de hábitos saludables con ayuda de las TIC
Universitat Jaume I (2023-06-07)El presente TFG pretende analizar los beneficios que aporta el juego en el proceso de enseñanzaaprendizaje (E-A). Para ello, se centra en una metodología innovadora, motivadora y novedosa como la gamificación, en concreto, ... -
Gamificación, una propuesta metodológica para las aulas de FP
Universitat Jaume I (2017-07-18)The aim of this paper is the introduction of gamification as a didactic proposal in the subject Training an d Work Orientation (FOL), the analysis of its impact as a motivating engine and pre disposition of the ...