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dc.contributor.authorRamos, Jose Francisco
dc.contributor.authorRipollés Mateu, Oscar Enrique
dc.contributor.authorChover, Miguel
dc.date.accessioned2013-04-25T06:54:58Z
dc.date.available2013-04-25T06:54:58Z
dc.date.issued2012
dc.identifier.citationRamos, Francisco; Ripollés, Oscar; Chover, Miguel "Continuous Level of Detail for Large Scale Rendering of 3D Animated Polygonal Models". En: Articulated Motion and Deformable Objects– 7th International Conference, AMDO 2012, Port d’Andratx, Mallorca, Spain, July 11-13, 2012. Proceedings / Perales, Francisco J. [et al.] (Eds.). Berlin : Springer, 2012. (Lecture Notes in Computer Science; 7378) . ISBN 978-3-642-31566-4, pp. 194-203ca_CA
dc.identifier.isbn978-3-642-31566-4
dc.identifier.issn0302-9743
dc.identifier.issn1611-3349
dc.identifier.urihttp://hdl.handle.net/10234/62208
dc.description.abstractCurrent simulation applications are mainly focused on the efficient management of scenarios with static objects. However, managing dynamic objects, such as animated characters, is very different and requires more specific processing methods which tend to have a high computational cost. Recent advances in graphics hardware offer more ways to improve the performance of these scenes. In this paper, we introduce a new method for rendering large crowds of animated characters at interactive frame rates. Our method is a fully-GPU hybrid combination of mesh instancing, continuous level of detail and hardware palette skinning. Thus, we take advantage of mesh instancing to render multiple instances of a given mesh belonging to a continuous level of detail model, avoiding the typical popping artifacts existing on previous approaches. We finally obtained a low storage cost, performance improvements when applying level of detail and mesh instancing techniques and, moreover, a minimization of the overhead produced by animating.ca_CA
dc.format.extent10 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherSpringer Berlin Heidelbergca_CA
dc.relation.isPartOfSeriesLecture Notes in Computer Science;7378
dc.rights© Springer, Part of Springer Science+Business Mediaca_CA
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/*
dc.subjectCrowd modelsca_CA
dc.subjectGPUca_CA
dc.subjectLevel of detailca_CA
dc.subjectAnimated characterca_CA
dc.titleContinuous Level of Detail for Large Scale Rendering of 3D Animated Polygonal Modelsca_CA
dc.typeinfo:eu-repo/semantics/bookPartca_CA
dc.identifier.doihttp://dx.doi.org/10.1007/978-3-642-31567-1_19
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA
dc.relation.publisherVersionhttp://link.springer.com/chapter/10.1007%2F978-3-642-31567-1_19ca_CA


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