The Engineer. English Language for Industrial Engineering
![Thumbnail](/xmlui/bitstream/handle/10234/204301/8600.pdf.jpg?sequence=4&isAllowed=y)
View/ Open
Impact
![Google Scholar](/xmlui/themes/Mirage2/images/uji/logo_google.png)
![Microsoft Academico](/xmlui/themes/Mirage2/images/uji/logo_microsoft.png)
Metadata
Show full item recordcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/8015
comunitat-uji-handle3:10234/146095
comunitat-uji-handle4:
INVESTIGACIONMetadata
Title
The Engineer. English Language for Industrial EngineeringAuthor (s)
Date
2023Publisher
Universitat Politècnica de ValènciaISBN
9788413961590Bibliographic citation
CASAÑ PITARCH, Ricardo, et al. The Engineer: English Language for Industrial Engineering. Recursos educativos en abierto edUPV, 2023, p. 156-156Type
info:eu-repo/semantics/bookPublisher version
https://www.lalibreria.upv.es/portalEd/UpvGEStore/products/p_6709-1-1Version
info:eu-repo/semantics/publishedVersionSubject
Abstract
The Engineer: English Language for Industrial Engineering is a book with a serious video
game that aims at teaching students general English at B2 level (CEFRL) and technical
language related to the industrial ... [+]
The Engineer: English Language for Industrial Engineering is a book with a serious video
game that aims at teaching students general English at B2 level (CEFRL) and technical
language related to the industrial engineering business. The book contains six units
contextualized in the story of a recently graduated industrial engineer who is looking for a
first engineering job. The book and the video game provide an environment of linguistic
immersion through functional language, reading comprehension, and the protagonist's
interaction with other computerized characters. The new knowledge is introduced in the
teaching book and practiced along with the corresponding missions of the video game. The
exercises are related to the industrial engineering industry and are based on puzzles, tests,
fictional dialogues, search and use of objects, and other skill games. This material aims to
make the learning process more engaging with active exercises immersed in the fictional
reality of a video game. [-]
Is part of
Recursos educativos en abierto edUPV, 2023, p. 156-156Rights
© of the texts and images: the authors
The reuse of the contents is allowed through the copying, distribution, exhibition and representation of
the work, as well as the generation of derivative works as long as the authorship is acknowledged and
it is cited with complete bibliographic information. Commercial use is not permitted and derivative
works must be distributed under the same license as the original work.
info:eu-repo/semantics/openAccess
info:eu-repo/semantics/openAccess
This item appears in the folowing collection(s)
- ANG_Llibres [6]
Except where otherwise noted, this item's license is described as © of the texts and images: the authors
The reuse of the contents is allowed through the copying, distribution, exhibition and representation of
the work, as well as the generation of derivative works as long as the authorship is acknowledged and
it is cited with complete bibliographic information. Commercial use is not permitted and derivative
works must be distributed under the same license as the original work.