Development of an immersive narrative videogame with a mental health background
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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TFG-TFMMetadatos
Título
Development of an immersive narrative videogame with a mental health backgroundAutoría
Tutor/Supervisor; Universidad.Departamento
Remolar Quintana, Inmaculada; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2023-07-17Editor
Universitat Jaume IResumen
Videogames are widely known for not only being an entertainment place but for also
being capable of helping people in many different ways. This document presents the
technical report of the Final Degree Project ... [+]
Videogames are widely known for not only being an entertainment place but for also
being capable of helping people in many different ways. This document presents the
technical report of the Final Degree Project "Development of an immersive narrative
videogame with a mental health background". The work consists in the
development of a 3D videogame in Unity that immerses the players and help them
avoid their circumstances, like anxiety or stress, focused on dealing with mental issues
in a non-explicit way, while at the same time playing a videogame and telling an story.
Furthermore, the game is not just a "therapeutic" game, but a fun game that anyone
could play.
The idea is to create an original, curious, and friendly appearance to make the ambience
and atmosphere of the game even more unique. In order to meet this requirements,
firstly there will be an exhaustive investigation about mental issues, specially anxiety,
depression and ADHD (Attention-deficit/hyperactivity disorder). On the other hand,
the art style will be toon-shaded [1] by using Unity shader programming. This will help
the immersion of the player in the game’s world (making it similar to a tale), and for this
purpose it is important to develop an interesting story. The game will be a third-person
sandbox [42], kind of a little open world mainly set in an outside location (an island)
where the main character has ended after a shipwreck. But after some time, it will be
discovered that the island is not alone. The objectives will be to explore the place, find
the islanders and talk with them to solve their problems, reunite elements... and explore
the inside of the protagonist that must adapt to this new environment and confront his
inner world before being ready to reach the end of the story. This character can have
similar aspects with the player and the islanders, so the player can feel more identified. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2022/2023
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess