Development of interactive model-based grass tools for open worlds featuring a fluid-simulation-based wind system
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Metadades
Mostra el registre complet de l'elementcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadades
Títol
Development of interactive model-based grass tools for open worlds featuring a fluid-simulation-based wind systemAutoria
Tutor/Supervisor; Universitat.Departament
González Ballester, Carlos; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsData de publicació
2023-06-07Editor
Universitat Jaume IResum
This report shows the process to implement an optimized model-based grass rendering
system alongside a fluid simulation based dynamic wind that is able to run
in open worlds using Unity and compute shaders. Compute ... [+]
This report shows the process to implement an optimized model-based grass rendering
system alongside a fluid simulation based dynamic wind that is able to run
in open worlds using Unity and compute shaders. Compute shaders are a powerful
tool used vastly in AAA titles, so researching about them and trying them out first
hand is a must. They offer quick computation on the GPU and are able to manage
big streams of data that the CPU can’t, so they are ideal for blades of grass or managing
3D textures in an optimized manner. Furthermore, both systems are found in
AAA games but there has yet to be an implementation that includes both. Hereby,
this project implements a model-based grass rendering system where each blade is
independently rendered alongside a fluid simulation that provides deep interaction
in open worlds. [-]
Paraules clau / Matèries
Descripció
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2022/2023
Tipus de document
info:eu-repo/semantics/bachelorThesisDrets d'accés
info:eu-repo/semantics/openAccess