Development of a Game with Ambiguous Narrative
Metadatos
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Título
Development of a Game with Ambiguous NarrativeAutoría
Tutor/Supervisor; Universidad.Departamento
Loriguillo López, Antonio; Universitat Jaume I. Departament de Ciències de la ComunicacióFecha de publicación
2023-06-07Editor
Universitat Jaume IResumen
Nowadays, narrative is a key element in most video games since it adds depth and
meaning to the gaming experience. It can enhance the immersion of the player in the
gameworld and help create emotional connections ... [+]
Nowadays, narrative is a key element in most video games since it adds depth and
meaning to the gaming experience. It can enhance the immersion of the player in the
gameworld and help create emotional connections to the characters and events. A wellcrafted
narrative can also create a sense of purpose and motivation for the player to
progress through the game. It can also serve as a tool to convey important themes
and messages, as well as provide a sense of closure and satisfaction when the game is
completed.
Moreover, complex narratives not only create a memorable and engaging video game
experience but also provide the game with multiple layers, deep character development,
and various plot twists that keep the player engaged and immersed in the game world.
It often involves non-linear storytelling, allowing the player to make choices that affect
the outcome of the game’s story. A complex narrative also involves themes that can be
interpreted in multiple ways, creating a more nuanced and thought-provoking experience
for the player. It can be a challenging and rewarding experience for players who seek a
deeper and more meaningful engagement with video game storytelling.
A complex narrative in video games is typically characterised by having multiple
storylines, branching paths, and non-linear storytelling. It involves elements such as
player choice, consequences, and multiple endings that can affect the overall narrative.
The complexity can also come from the depth of the story and characters, the use of
symbolism and metaphor, and the integration of gameplay mechanics into the narrative.
In this project in particular, my goal is to incorporate a non-linear narrative that diverges
towards the end, with visual metaphors and narrative mechanics.
The final product results is a short demonstration (30 minutes) of a game called
Aisling that implements these features. The main plot revolves around Rito, a young
adult that wants to remember their childhood friend in order to reach her once again.
The player must explore Rito’s memories throughout three key locations in Rito’s past: a
FOREST, a SCHOOL, and an APARTMENT COMPLEX; to gather memories sorted in
a non-linear way. There are three narrative mechanics where the player can obtain more
insight into Rito’s friend’s past. In the end, after acknowledging the truth, the player
can choose whether to stay in the memories with their friend, or move on. However,
this is not as explicit as it is explained here, it is up to the player to interpret all of the
elements. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2022/2023
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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