3D modeling and game generation for the UJI Smart Campus
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Show full item recordcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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Title
3D modeling and game generation for the UJI Smart CampusAuthor (s)
Tutor/Supervisor; University.Department
Gould Carlson, Michael; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsDate
2021-07-14Publisher
Universitat Jaume IAbstract
This document presents the process, the obstacles and the Οnal result of the creation of the Medical
Faculty and how I give it my own version, making a little comparison between both of them to be able to see
a ... [+]
This document presents the process, the obstacles and the Οnal result of the creation of the Medical
Faculty and how I give it my own version, making a little comparison between both of them to be able to see
a convenient result using shaders and a little of modeling, using AutoCAD 2020, CityEngine, Blender,
Substance Designer and Unreal Engine 4.
In this project it can be seen how to implement buildings built with the City Engine program in
Unreal Engine 4, a small comparison with a remodelling that will make it possible to approach the building
in a completely diΜerent way, giving a futuristic air where nature takes over the building.
The process of creating City Engine and how to work in the programme will be reΠected and then
leave everything ready to be correctly implemented in the SmartCampus model of the Uji, in which the 3D
representation of all the buildings of the university created in City Engine can be found. [-]
Subject
Description
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021
Type
info:eu-repo/semantics/bachelorThesisRights
info:eu-repo/semantics/openAccess