3D modeling and game generation for the UJI Smart Campus
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Metadades
Mostra el registre complet de l'elementcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadades
Títol
3D modeling and game generation for the UJI Smart CampusAutoria
Tutor/Supervisor; Universitat.Departament
Gould Carlson, Michael; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsData de publicació
2021-07-14Editor
Universitat Jaume IResum
This document presents the process, the obstacles and the Οnal result of the creation of the Medical
Faculty and how I give it my own version, making a little comparison between both of them to be able to see
a ... [+]
This document presents the process, the obstacles and the Οnal result of the creation of the Medical
Faculty and how I give it my own version, making a little comparison between both of them to be able to see
a convenient result using shaders and a little of modeling, using AutoCAD 2020, CityEngine, Blender,
Substance Designer and Unreal Engine 4.
In this project it can be seen how to implement buildings built with the City Engine program in
Unreal Engine 4, a small comparison with a remodelling that will make it possible to approach the building
in a completely diΜerent way, giving a futuristic air where nature takes over the building.
The process of creating City Engine and how to work in the programme will be reΠected and then
leave everything ready to be correctly implemented in the SmartCampus model of the Uji, in which the 3D
representation of all the buildings of the university created in City Engine can be found. [-]
Paraules clau / Matèries
Descripció
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021
Tipus de document
info:eu-repo/semantics/bachelorThesisDrets d'accés
info:eu-repo/semantics/openAccess