Advanced motion system using animations and physics
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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TFG-TFMMetadatos
Título
Advanced motion system using animations and physicsAutoría
Tutor/Supervisor; Universidad.Departamento
Martí Avilés, José Vicente; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsFecha de publicación
2020-07-08Editor
Universitat Jaume IResumen
To create an animator with an extensive library of animations, giving it variety.
The final result should look smooth and should work correctly and needs to be realistic.
To learn about ragdoll and create one that ... [+]
To create an animator with an extensive library of animations, giving it variety.
The final result should look smooth and should work correctly and needs to be realistic.
To learn about ragdoll and create one that reacts and behaves in a realistic way.
To implement a smooth movement system that involves procedural animation, with
interpolated transitions and real-time adjusted animations according to the environment.
Discover how a complex system used in one of the most advanced games can be
implemented in Unity, and if it is not possible, why. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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