Lifelines: design and development of the art and the visual components of a First Person Adventure video game
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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TFG-TFMMetadatos
Título
Lifelines: design and development of the art and the visual components of a First Person Adventure video gameAutoría
Tutor/Supervisor; Universidad.Departamento
Díaz García, Diego José; Universitat Jaume I. Departament d'Enginyeria de Sistemes Industrials i DissenyFecha de publicación
2020-06-09Editor
Universitat Jaume IResumen
Lifelines is a First-Person Adventure (FPA) game that narrates the last days of an old
man who, after getting away from their loved ones, decided to spend his last moments
in his parents’ old boat and recall all his ... [+]
Lifelines is a First-Person Adventure (FPA) game that narrates the last days of an old
man who, after getting away from their loved ones, decided to spend his last moments
in his parents’ old boat and recall all his life memories.
This document aims to be an explanation of the process of creating a game with the
game engine Unity 3D, focusing on sound and 3D design, but with programming and
narrative parts.
Academically, this report consists of the final degree project report of the Video
Games Design and Development bachelor’s degree at the Jaume I University. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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