Imitating reactive human behaviours in games using neural networks
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Show full item recordcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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Title
Imitating reactive human behaviours in games using neural networksAuthor (s)
Tutor/Supervisor; University.Department
García Fernández, Luis Amable; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsDate
2020-07-09Publisher
Universitat Jaume IAbstract
Deep learning has allowed to create neural networks that can play any game almost
optimally. However, not so many have been trained to play like humans, or more concretely,
like one specific person. Most people have ... [+]
Deep learning has allowed to create neural networks that can play any game almost
optimally. However, not so many have been trained to play like humans, or more concretely,
like one specific person. Most people have recognizable ways of playing specific
games, and imitating those behaviors would allow to create bots that don’t appear to
be artificially generated. Also, by imitating one person behaviors it would be easy to
create bots that play at the same level of quality.
This document, which is a Final Degree Work report for the Bachelor’s Degree in
Video Game Design and Development, presents some techniques to create neural networks
that can imitate human behaviors using Unity’s ML Agents SDK, an analysis
on what behaviors can be modeled more precisely, what are the training costs and how
good are the results. [-]
Subject
Description
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020
Type
info:eu-repo/semantics/bachelorThesisRights
info:eu-repo/semantics/openAccess
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