A game engine to make games as multi-agent systems
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Other documents of the author: Marin-Lora, Carlos; Chover, Miguel; Martínez Sotoca, José; García Fernández, Luis Amable
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comunitat-uji-handle2:10234/43662
comunitat-uji-handle3:10234/43643
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Title
A game engine to make games as multi-agent systemsDate
2020-02Publisher
ElsevierISSN
0965-9978Bibliographic citation
MARÍN-LORA, Carlos, et al. A game engine to make games as multi-agent systems. Advances in Engineering Software, 2020, vol. 140, p. 102732.Type
info:eu-repo/semantics/articlePublisher version
https://www.sciencedirect.com/science/article/pii/S096599781930376XVersion
info:eu-repo/semantics/acceptedVersionSubject
Abstract
Video games are applications that present design patterns that resemble multi-agent systems. Game objects or actors are like autonomous agents that interact with each other to describe complex systems. The purpose of ... [+]
Video games are applications that present design patterns that resemble multi-agent systems. Game objects or actors are like autonomous agents that interact with each other to describe complex systems. The purpose of this work is to develop a game engine to build games as multi-agent systems. The actors or game engine agents have a set of properties and behaviour rules with the end to interact with the environment of the game. The behaviour definition is established through a formal semantic based on predicate logic. The proposed engine tries to fulfil the basic requirements of the multi-agent systems, by adjusting the characteristics of the system, without affecting its potential. Finally, a set of games are introduced to validate the operation and possibilities of the engine. [-]
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Advances in Engineering Software, 2020, vol. 140Investigation project
Ministry of Science, Innovation and Universities: TIN2016-75866-C3-1-R and RTI2018-098651-B-C54; Universitat Jaume I: research projects UJI-B2018-56 and UJI-B2018-44Rights
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info:eu-repo/semantics/openAccess
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