A Didactic Proposal Introducing the Use of Metaphors in Video game ESP Vocabulary Teaching
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Título
A Didactic Proposal Introducing the Use of Metaphors in Video game ESP Vocabulary TeachingAutoría
Tutor/Supervisor; Universidad.Departamento
Silvestre-López, Antonio-José; Universitat Jaume I. Departament d'Estudis AnglesosFecha de publicación
2019-11-01Editor
Universitat Jaume IResumen
Conceptual metaphor theory (CMT) demonstrated that metaphors go beyond being
simple embellishing instruments in human discourse, and that in fact metaphors (that is,
conceptual metaphors under CMT)) are mental ... [+]
Conceptual metaphor theory (CMT) demonstrated that metaphors go beyond being
simple embellishing instruments in human discourse, and that in fact metaphors (that is,
conceptual metaphors under CMT)) are mental constructs necessary for organizing and
understanding the world around us (Lakoff & Johnson, 1980; Kövecses, 2017). Metaphors
allow us to conceptualize complex concepts, thus making them tangible and accessible
(Cortazzi and Jin, 1999; Mouráz, Pereira & Monteiro, 2013). The problem lies in the various
paths that different speech communities take for conceptualizing complex concepts. This
situation complicates our understanding of, and communication in, a foreign language.
Research on the use of metaphor-based activities in the teaching of English for
specific purposes (ESP) demonstrates that these activities can be an important instrument in
foreign language learning (Heidari, Dabaghi & Barati, 2015). On the one hand, being
instructed in metaphoric thinking can help us to understand how different cultures
conceptualize the world around them; and on the other hand, it has been proven that
metaphor-based activities facilitate lexicon learning (Hoang, 2014; Heidari et al., 2015).
Despite the positive results found in studies on metaphor in ESP, this kind of activities have
not been included in textbooks and manuals, and are seldom properly implemented in the
classroom (Hoang, 2014).
The aim of this study is to fill this gap in metaphor-based material by means of a
didactic proposal. It is intended to provide teachers with a valuable tool for teaching
vocabulary to ESP students studying ‘video games’. These activities are expected to help ESP
students to gain metaphor awareness and ‘conceptual fluency’ (Danesi, 2000). Nevertheless,
the didactic proposal has not been implemented yet, and its effectiveness is still to be tested.
Further research is thus needed to address these limitations and improve the activities therein. [-]
Palabras clave / Materias
Descripción
Treball Final de Grau en Estudis Anglesos. Codi: EA0938. Curs acadèmic: 2018/2019
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
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Aparece en las colecciones
- Grau en Estudis Anglesos [351]