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dc.contributor.authorGalán Martínez, Álvaro
dc.contributor.otherLópez Font, Lorena
dc.contributor.otherUniversitat Jaume I. Departament de Ciències de la Comunicació
dc.date.accessioned2019-11-12T15:09:18Z
dc.date.available2019-11-12T15:09:18Z
dc.date.issued2019-10-10
dc.identifier.urihttp://hdl.handle.net/10234/184891
dc.descriptionTreball Final de Grau en Publicitat i Relacions Públiques. Codi: PU0932. Curs acadèmic: 2018/2019ca_CA
dc.description.abstractThe realization of this work has served to assess the current situation in which we live in the world of communication. A sobreinformado world with more messages a day that will never encode an individual, where consumers are doing that that information to be more critical of brands and wherein said rebellion by the consumer, among a few other reasons, it has created the need for issuers to seek new strategies to get the message to their respective audiences in a more innovative way and less intrusive. One of these new ways of communicating is in-game advertising. In a society where the video game industry continues to grow year after year and stands out as one of the great powers, it is not uncommon to have it in mind as a possible means of communication, due to the large number of people driving. Besides the number of people, it has several advantages that make this means a new opportunity for brands. So we've taken as an example a case study happened in the game Fortnite, hand famous American DJ Marshmello. We have chosen this case is a clear example of this type of advertising has potential and brands and are realizing it. An entertaining advertising that fits the game getting creative line to avoid intrusiveness. Society is changing and advertising with her.ca_CA
dc.format.extent34 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isospaca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectGrau en Publicitat i Relacions Públiquesca_CA
dc.subjectGrado en Publicidad y Relaciones Públicasca_CA
dc.subjectBachelor's Degree in Advertising and Public Relationsca_CA
dc.subjectcurrent advertisingca_CA
dc.subjectadvergamingca_CA
dc.subjectgamesca_CA
dc.subjectcurrent consumersca_CA
dc.subjectgaming industryca_CA
dc.subjectpublicidad actualca_CA
dc.subjectadvergamingca_CA
dc.subjectvideojuegosca_CA
dc.subjectconsumidor actualca_CA
dc.subjectindustria del videojuegoca_CA
dc.titlePublicidad in games, una nueva oportunidad para las marcas. Estudio de la colaboración de Marshmello con Fortniteca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA


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