A Tool for the Creation and management of level-of-detail models for 3D applications
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/7038
comunitat-uji-handle3:10234/8634
comunitat-uji-handle4:
INVESTIGACIONMetadatos
Título
A Tool for the Creation and management of level-of-detail models for 3D applicationsAutoría
Fecha de publicación
2008Editor
World Scientific and Engineering Academy and Society (WSEAS)ISSN
1109-2750Tipo de documento
info:eu-repo/semantics/articleVersión
info:eu-repo/semantics/publishedVersionPalabras clave / Materias
Resumen
Real-time visualization of 3D scenes is a very important feature of many computer graphics
solutions. Current environments require complex scenes which contain an increasing number of objects
composed of thousands ... [+]
Real-time visualization of 3D scenes is a very important feature of many computer graphics
solutions. Current environments require complex scenes which contain an increasing number of objects
composed of thousands or even millions of polygons. Nevertheless, this complexity poses a problem for
achieving interactive rendering. Among the possible solutions, stripification, simplification and level of detail
techniques are very common approaches to reduce the rendering cost. In this paper, we present set of techniques
which have been developed for offering higher performance when rendering 3D models in real-time
applications. Furthermore, we also present a standalone application useful to quickly simplify and generate
multiresolution models for arbitrary geometry and for trees [-]
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info:eu-repo/semantics/openAccess
info:eu-repo/semantics/openAccess
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