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Design and implementation of the art and visual aspect of a video game in virtual reality platforms
dc.contributor.author | Soler Tomás, Joaquín | |
dc.contributor.other | Martín Núñez, Marta | |
dc.date.accessioned | 2019-09-02T10:13:11Z | |
dc.date.available | 2019-09-02T10:13:11Z | |
dc.date.issued | 2019-05 | |
dc.identifier.uri | http://hdl.handle.net/10234/183611 | |
dc.description.abstract | This is a game design document for a horror videogame in virtual reality. This document is going to explain how all the game has been develop, including the narrative, characters, concept art, modelling and environments, that provide a realistic and credible aspect that helps the player to get immers into the game . The game engine used is Unity. | ca_CA |
dc.format.extent | 63 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Atribución-NoComercial-CompartirIgual 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | virtual reality | ca_CA |
dc.subject | video game | ca_CA |
dc.subject | art | ca_CA |
dc.subject | user interface | ca_CA |
dc.title | Design and implementation of the art and visual aspect of a video game in virtual reality platforms | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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