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Development of non-linear and autonomous NPC
dc.contributor.author | Escriche Grau, Francisco José | |
dc.contributor.other | Martínez Sotoca, José | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2019-09-02T09:24:42Z | |
dc.date.available | 2019-09-02T09:24:42Z | |
dc.date.issued | 2019-07 | |
dc.identifier.uri | http://hdl.handle.net/10234/183607 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019 | ca_CA |
dc.description.abstract | This document represents my Final Degree Work on the Bachelor’s Degree in Video Game Design and Development. This project tries to find one solution for the repetitive, predictable and non-human behavior that some games presents nowadays. For that, we have created a non-linear artificial intelligence that pursue his own goals on a marketplace environment. | ca_CA |
dc.format.extent | 50 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Atribución-CompartirIgual 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.title | Development of non-linear and autonomous NPC | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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