Acces to Z-buffer information for the development of a video game with a depth effect as a mechanic
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Acces to Z-buffer information for the development of a video game with a depth effect as a mechanicAutoría
Tutor/Supervisor; Universidad.Departamento
Martínez Sotoca, José; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2019-06Editor
Universitat Jaume IResumen
This document presents the whole work done for the final project of the Design and
Development of Video games degree, based on the creation of an experience made in
Unity3D and built for PC platform. The main mechanic ... [+]
This document presents the whole work done for the final project of the Design and
Development of Video games degree, based on the creation of an experience made in
Unity3D and built for PC platform. The main mechanic of the game is a temporal jump
between two different dimensions, achieved by doing a depth sweep with in depth with a
Z-Buffer information. More specifically, in order to reach a better immersion in the game
environment and make the effect more impressive, the camera will be in first person
perspective. Furthermore, there will be a small story behind the gameplay to add a touch
of mystery to the experience. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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