Analyzing autostereoscopic environment configurations for the design of videogames
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Altres documents de l'autoria: Martínez Sotoca, José; Chover, Miguel; Remolar, Inmaculada; Loreto, Ricardo
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comunitat-uji-handle2:10234/43662
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INVESTIGACIONMetadades
Títol
Analyzing autostereoscopic environment configurations for the design of videogamesData de publicació
2019Editor
Springer VerlagISSN
0942-4962; 1432-1882Cita bibliogràfica
Sotoca, J.M., Chover, M., Remolar, I. et al. Multimedia Systems (2019). https://doi.org/10.1007/s00530-019-00621-zTipus de document
info:eu-repo/semantics/articleVersió de l'editorial
https://link.springer.com/article/10.1007/s00530-019-00621-zVersió
info:eu-repo/semantics/acceptedVersionParaules clau / Matèries
Resum
Stereoscopic devices are becoming more popular every day. The 3D visualization that these displays ofer is being used by
videogame designers to enhance the user’s game experience. Autostereoscopic monitors ofer the ... [+]
Stereoscopic devices are becoming more popular every day. The 3D visualization that these displays ofer is being used by
videogame designers to enhance the user’s game experience. Autostereoscopic monitors ofer the possibility of obtaining
this 3D visualization without the need for extra device. This fact makes them more attractive to videogame developers.
However, the confguration of the cameras that make it possible to obtain an immersive 3D visualization inside the game
is still an open problem. In this paper, some system confgurations that create autostereoscopic visualization in a 3D game
engine were evaluated to obtain a good accommodation of the user experience with the game. To achieve this, user tests that
take into account the movement of the player were carried out to evaluate diferent camera confgurations, namely, dynamic
and static converging optical axis and parallel optical axis. The purpose of these tests is to evaluate the user experience
regarding visual discomfort resulting from the movement of the objects, with the purpose of assessing the preference for
one confguration or the other. The results show that the users tend to have a preference trend for the parallel optical axis
confguration set. This confguration seems to be optimal because the area where the moving objects are focused is deeper
than in the other confgurations. [-]
Publicat a
Multimedia Systems. First Online: 28 May 2019Proyecto de investigación
TIN2016-75866-C3-1-R ; UJI-B2018-56Drets d'accés
© Springer-Verlag GmbH Germany, part of Springer Nature 2019
“This is a post-peer-review, pre-copyedit version of an article published in Multimedia Systems. The final authenticated version is available online at: https://doi.org/10.1007/s00530-019-00621-z”.
http://rightsstatements.org/vocab/InC/1.0/
info:eu-repo/semantics/openAccess
http://rightsstatements.org/vocab/InC/1.0/
info:eu-repo/semantics/openAccess
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