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Kinesthetic in a classic video game
dc.contributor.author | Cayuela Caputto, Laura | |
dc.contributor.author | Zapata Díez, Néstor Luís | |
dc.contributor.other | Salvador Aragó, Enrique | |
dc.contributor.other | Ribelles Miguel, José | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2019-01-21T08:51:13Z | |
dc.date.available | 2019-01-21T08:51:13Z | |
dc.date.issued | 2018-07 | |
dc.identifier.uri | http://hdl.handle.net/10234/179825 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2018 | ca_CA |
dc.description.abstract | Nowadays, video games have become a fundamental part of entertainment for people of all ages. Every time video game companies invoice more money and can produce bigger and more complete works. However, due to the large number of companies dedicated to the creation of video games, it is inevitable that very similar games are launched on the market through the years. At this point, it is the small details that make the difference between one video game and another. The details that can produce a better immersion of the user and produce a better game feeling are a fundamental part in the popularity of a video game. These elements are called "kinesthetic" and are essential to highlight a video game compared to similar ones and produce a better reaction of the players. This document presents the technical propose for a TFG in a Video game Dessign and Development degree. This proposal consists in the development of a multiplayer video game for computer platform with classic mechanics like Pong, including different kinesthetic elements and modifications in order to produce an attractive game experience. In order to achieve this goal, this project will include effects making use of shaders, particles, sound effects, post-processing, animations and camera movements in the Unity 3D engine. | ca_CA |
dc.format.extent | 48 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Atribución-NoComercial-CompartirIgual 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | video game | ca_CA |
dc.subject | Unity3D | ca_CA |
dc.subject | kinesthetic | ca_CA |
dc.subject | game feel | ca_CA |
dc.subject | post-processing, | ca_CA |
dc.subject | particles | ca_CA |
dc.subject | shader | ca_CA |
dc.title | Kinesthetic in a classic video game | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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