Kinesthetic in a classic video game
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Metadades
Mostra el registre complet de l'elementcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadades
Títol
Kinesthetic in a classic video gameTutor/Supervisor; Universitat.Departament
Salvador Aragó, Enrique; Ribelles Miguel, José; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsData de publicació
2018-07Editor
Universitat Jaume IResum
Nowadays, video games have become a fundamental part of entertainment for
people of all ages. Every time video game companies invoice more money and can produce
bigger and more complete works. However, due to the ... [+]
Nowadays, video games have become a fundamental part of entertainment for
people of all ages. Every time video game companies invoice more money and can produce
bigger and more complete works. However, due to the large number of companies dedicated
to the creation of video games, it is inevitable that very similar games are launched on the
market through the years. At this point, it is the small details that make the difference
between one video game and another. The details that can produce a better immersion of
the user and produce a better game feeling are a fundamental part in the popularity of a
video game. These elements are called "kinesthetic" and are essential to highlight a video
game compared to similar ones and produce a better reaction of the players.
This document presents the technical propose for a TFG in a Video game Dessign
and Development degree. This proposal consists in the development of a multiplayer video
game for computer platform with classic mechanics like Pong, including different kinesthetic
elements and modifications in order to produce an attractive game experience. In order to
achieve this goal, this project will include effects making use of shaders, particles, sound
effects, post-processing, animations and camera movements in the Unity 3D engine. [-]
Paraules clau / Matèries
Descripció
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2018
Tipus de document
info:eu-repo/semantics/bachelorThesisDrets d'accés
info:eu-repo/semantics/openAccess
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