Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY Technology
Visualitza/
Impacte
Scholar |
Altres documents de l'autoria: Boj, Clara; Díaz, Diego J.; Portalés, Cristina; Casas, Sergio
Metadades
Mostra el registre complet de l'elementcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/7034
comunitat-uji-handle3:10234/8619
comunitat-uji-handle4:
INVESTIGACIONMetadades
Títol
Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY TechnologyData de publicació
2018-10-14Editor
MDPIISSN
2076-3417; 2076-3417Cita bibliogràfica
BOJ, Clara, et al. Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY Technology. Applied Sciences, 2018, vol. 8, no 10, p. 1912Tipus de document
info:eu-repo/semantics/articleVersió de l'editorial
https://www.mdpi.com/2076-3417/8/10/1912Versió
info:eu-repo/semantics/publishedVersionParaules clau / Matèries
Resum
The incorporation of the elderly into digital leisure has been especially driven by the development of games and applications that link the experience of play with beneficial effects for the user. Some of these benefits ... [+]
The incorporation of the elderly into digital leisure has been especially driven by the development of games and applications that link the experience of play with beneficial effects for the user. Some of these benefits arise at a cognitive level, fostering intellectual activity of adults through playful experiences that combine audio-visual entertainment with brain training. Seniors are also engaged by active video games that use control interfaces to perform physical actions or activities, encouraging motor play. In this paper, we present the application of HybridPLAY for the elderly, a self-developed technology initially thought to transform playgrounds into scenarios for a set of interactive digital games. In this paper, we show that, although HybridPLAY was initially developed for children and teenagers, the versatile features of this technology make it appropriate also for the elderly. After having tested HybridPLAY with a small group of seniors who completed a usability test and a satisfaction questionnaire, we show that it is possible to combine playful entertainment with physical and mental activities in outdoor environments for the elderly. [-]
Publicat a
Applied Sciences, 2018, vol. 8, no 10Drets d'accés
info:eu-repo/semantics/openAccess
Apareix a les col.leccions
- INIT_Articles [754]
- ESID_Articles [478]
Els següents fitxers sobre la llicència estan associats a aquest element: