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Social game through asymmetric design and interiaction with physical objects
dc.contributor.author | Lebrija Morillas, Javier | |
dc.contributor.other | Díaz García, Diego | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria Sistemes Industrials i Disseny | |
dc.date.accessioned | 2018-07-10T11:40:14Z | |
dc.date.available | 2018-07-10T11:40:14Z | |
dc.date.issued | 2018-06 | |
dc.identifier.uri | http://hdl.handle.net/10234/175596 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2018 | ca_CA |
dc.description.abstract | Social effects of video games are frequently examined from different angles. The objective of this document is to create a social gaming experience keeping in mind the major traits of videogames for improving social relations. For this purpose, a localmultiplayer game named Pocket Crew has been developed for Android using unity engine. Several studies of different disciplines have been taken as reference when designing the concept of this game. Players must collaborate to take a pirate ship to an island and find a treasure. What stand out in this idea is the use of Asymmetric Design, so that each one will perform independent actions in their device, that combined with those of the rest will make the ship to reach the isle. Also, the use of physical objects, like the isle map and the nautical. They will have to work as a team if they want to be successful in their pirate adventure. The experience is defined by three elements: The printed map of the isle to which players will travel, the printed nautical chart from which obtain the selected isle coordinates and the android app to play the game. | ca_CA |
dc.format.extent | 82 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | collaborative | ca_CA |
dc.subject | social game | ca_CA |
dc.subject | interdependence | ca_CA |
dc.subject | asymmetric design | ca_CA |
dc.subject | physical objects | ca_CA |
dc.subject | social experience | ca_CA |
dc.title | Social game through asymmetric design and interiaction with physical objects | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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