Social game through asymmetric design and interiaction with physical objects
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comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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Title
Social game through asymmetric design and interiaction with physical objectsAuthor (s)
Tutor/Supervisor; University.Department
Díaz García, Diego; Universitat Jaume I. Departament d'Enginyeria Sistemes Industrials i DissenyDate
2018-06Publisher
Universitat Jaume IAbstract
Social effects of video games are frequently examined from different angles. The
objective of this document is to create a social gaming experience keeping in mind the
major traits of videogames for improving social ... [+]
Social effects of video games are frequently examined from different angles. The
objective of this document is to create a social gaming experience keeping in mind the
major traits of videogames for improving social relations. For this purpose, a localmultiplayer game named Pocket Crew has been developed for Android using unity
engine. Several studies of different disciplines have been taken as reference when
designing the concept of this game.
Players must collaborate to take a pirate ship to an island and find a treasure. What stand
out in this idea is the use of Asymmetric Design, so that each one will perform
independent actions in their device, that combined with those of the rest will make the
ship to reach the isle. Also, the use of physical objects, like the isle map and the nautical.
They will have to work as a team if they want to be successful in their pirate adventure.
The experience is defined by three elements: The printed map of the isle to which players
will travel, the printed nautical chart from which obtain the selected isle coordinates and
the android app to play the game. [-]
Subject
Description
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2018
Type
info:eu-repo/semantics/bachelorThesisRights
info:eu-repo/semantics/openAccess
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