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dc.contributor.authorValencia Téllez, Andrés
dc.contributor.otherMarcos López, María del Mar
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2018-02-06T16:22:36Z
dc.date.available2018-02-06T16:22:36Z
dc.date.issued2016-10-10
dc.identifier.urihttp://hdl.handle.net/10234/172645
dc.descriptionTreball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015/2016ca_CA
dc.description.abstractThis technical report presents the planning, decision making and implementation details involved in the development of both different post processing and non-photorealistic rendering techniques during the course of a few months by Andrés Valencia Téllez, student of the Game Design and Development Degree in Jaume I University, (Castellón, Spain). This project was conceived and partly developed in the context of an Erasmus exchange program, in which I joined a team of other 7 students at Saxion University of Applied Sciences (Enschede, Netherlands) to developed a game during 8 weeks for the Heim Technical Museum of Twente (Hengelo, Netherlands) using the Unity3D game engine. This specific setting heavily influenced the direction of the project, as I had a very specific role inside the team as a graphics programmer and had to developed something which was, not only correct, but also efficient and usable in the final build for the museum. The main objective of this project was to gain familiarity with both some of the most common post-processing techniques used in videogames nowadays and Unity3D’s rendering pipeline, as well as developing an interesting non-photorealistic rendering style needed for our game. After the period I enjoyed at Saxion, I spent some time polishing, cleaning and enhancing some of the features implemented, as well as developing new ones. As said before, this project was developed using mainly Unity3D, although I also used software like Visual Studio Community 2015 and Git/Github for developing and maintaining the codebase, Trello for planning and agile development, Adobe Photoshop CS6 for asset creation and Microsoft’s Word 2016 for the creation of this report.ca_CA
dc.format.extent70 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectcomputer graphicsca_CA
dc.subjectpost-processingca_CA
dc.subjectNPRca_CA
dc.subjectShadersca_CA
dc.subjectUnity3Dca_CA
dc.titleImplementation of different post-processing effects and NPR techniques using Unity3Dca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA


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