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dc.contributor.authorLlorens, Roberto
dc.contributor.authorNoé, Enrique
dc.contributor.authorFerri, Joan
dc.contributor.authorAlcañiz, Mariano
dc.date.accessioned2017-10-25T12:30:10Z
dc.date.available2017-10-25T12:30:10Z
dc.date.issued2015-01
dc.identifier.citationLlorens, R., Noé, E., Ferri, J., & Alcañiz, M. (2015). Videogame-based group therapy to improve self-awareness and social skills after traumatic brain injury. Journal of neuroengineering and rehabilitation, 12(1), 37.ca_CA
dc.identifier.urihttp://hdl.handle.net/10234/169571
dc.description.abstractBackground: This study determines the feasibility of different approaches to integrative videogame-based group therapy for improving self-awareness, social skills, and behaviors among traumatic brain injury (TBI) victims and retrieves participant feedback. Methods: Forty-two adult TBI survivors were included in a longitudinal study with a pre- and post-assessments. The experimental intervention involved weekly one-hour sessions conducted over six months. Participants were assessed using the Self-Awareness Deficits Interview (SADI), Patient Competency Rating Scale (PCRS), the Social Skills Scale (SSS), the Frontal Systems Behavior Scale (FrSBe), the System Usability Scale (SUS). Pearson's chi-squared test (chi(2)) was applied to determine the percentage of participants who had changed their clinical classification in these tests. Feedback of the intervention was collected through the Intrinsic Motivation Inventory (IMI). Results: SADI results showed an improvement in participant perceptions of deficits (chi(2) = 5.25, p < 0.05), of their implications (chi(2) = 4.71, p < 0.05), and of long-term planning (chi(2) = 7.86, p < 0.01). PCRS results confirm these findings (chi(2) = 5.79, p < 0.05). SSS results were also positive with respect to social skills outcomes (chi(2) = 17.52, p < 0.01), and FrSBe results showed behavioral improvements (chi(2) = 34.12, p < 0.01). Participants deemed the system accessible (80.43 +/- 8.01 out of 100) and regarded the intervention as interesting and useful (5.74 +/- 0.69 out of 7). Conclusions: Integrative videogame-based group therapy can improve self-awareness, social skills, and behaviors among individuals with chronic TBI, and the approach is considered effective and motivating.ca_CA
dc.format.extent9 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherBioMed Centralca_CA
dc.rights© Llorens et al.; licensee BioMed Central. 2015ca_CA
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/*
dc.subjectSelf-awarenessca_CA
dc.subjectSocial skillsca_CA
dc.subjectTraumatic brain injuryca_CA
dc.subjectRehabilitationca_CA
dc.subjectNeuropsychologyca_CA
dc.subjectVirtual realityca_CA
dc.titleVideogame-based group therapy to improve self-awareness and social skills after traumatic brain injuryca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttp://dx.doi.org/10.1186/s12984-015-0029-1
dc.relation.projectIDMinisterio de Economía y Competitividad of Spain (Project TEREHA, IDI-20110844; and NeuroVR, TIN2013-44741-R); Ministerio de Educación y Ciencia of Spain (Projects Consolider-C, SEJ2006-14301/PSIC; “CIBER of Physiopathology of Obesity and Nutrition, an initiative of ISCIII”); Excellence Research Program PROMETEO (Generalitat Valenciana. Conselleria de Educación, 2008–157)ca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttps://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-015-0029-1ca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA


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