Mostrar el registro sencillo del ítem

dc.contributor.authorGarcía-García, Carlos
dc.contributor.authorGalán Serrano, Julia
dc.contributor.authorIzquierdo Escrig, Raul
dc.date.accessioned2017-07-05T10:36:29Z
dc.date.available2017-07-05T10:36:29Z
dc.date.issued2017
dc.identifier.citationGarcía-García et al. (2017) Mult. J. Edu. Soc & Tec. Sci. Vol. 4 Nº 1 (2017): 37-51ca_CA
dc.identifier.issn2341-2593
dc.identifier.urihttp://hdl.handle.net/10234/168186
dc.description.abstractThe increase of Social Media on the Internet has brought an unprecedented revolution which has changed the existing social communication systems to date. Currently, a high percentage of population in the developed world has a smartphone with Internet connection that allows being permanently connected. This enables new ways of approaching some types of tasks that have traditionally required of simultaneity in space and time, such as the development of creative proposals by a large number of people. Technological advances have allowed, in a relatively short period of time, the size reduction of a computer to today's mobile devices. Among the multitude of specifications offered by next-generation devices, the continuous evolution of the imaging capture systems is a highlight. The existence of both front-facing and rear cameras, both capable of taking pictures or record video has become widespread in the majority of mobile devices. This paper proposes the use of Social Live Streaming Tools in mobile devices in order to facilitate the development of creative workshops, using the virtual territory as a co-creation area with the aim of promoting one-to-many communications, so that a lecturer can perform a mass communication, in real time and delocalized, without losing the possibility of interacting with the audience. These tools also allow the possibility for each member of a creative team to swap between different roles (viewer at some times or lecturer at others), thus stimulating the creative process through social participation.ca_CA
dc.format.extent15 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversidad Politécnica de Valenciaca_CA
dc.relation.isPartOfMultidisciplinary Journal for Education, Social and Technological Sciences, Vol. 4 Nº 1 (2017)ca_CA
dc.rightsEsta revista se publica bajo una licencia de Creative Commons Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional.ca_CA
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectSocial mediaca_CA
dc.subjectvirtual workshopca_CA
dc.subjectcreativityca_CA
dc.subjectlive streamingca_CA
dc.subjectco-creationca_CA
dc.subjectsocial learningca_CA
dc.titleSocial Live Streaming tools for the development of Virtual Workshopsca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttp://dx.doi.org/10.4995/muse.2017.6347
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttps://polipapers.upv.es/index.php/MUSE/article/view/6347/7490ca_CA


Ficheros en el ítem

Thumbnail
Thumbnail

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem

Esta revista se publica bajo una licencia de Creative Commons Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional.
Excepto si se señala otra cosa, la licencia del ítem se describe como: Esta revista se publica bajo una licencia de Creative Commons Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional.