Positive Technology: Using Interactive Technologies to Promote Positive Functioning
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Título
Positive Technology: Using Interactive Technologies to Promote Positive FunctioningAutoría
Fecha de publicación
2012Editor
Mary Ann LiebertISSN
2152-2715; 2152-2723Tipo de documento
info:eu-repo/semantics/articleVersión de la editorial
http://online.liebertpub.com/loi/CYBERVersión
info:eu-repo/semantics/publishedVersionPalabras clave / Materias
Resumen
It is generally assumed that technology assists individuals in improving the quality of their lives. However, the
impact of new technologies and media on well-being and positive functioning is still somewhat contro ... [+]
It is generally assumed that technology assists individuals in improving the quality of their lives. However, the
impact of new technologies and media on well-being and positive functioning is still somewhat controversial. In
this paper, we contend that the quality of experience should become the guiding principle in the design and
development of new technologies, as well as a primary metric for the evaluation of their applications. The
emerging discipline of Positive Psychology provides a useful framework to address this challenge. Positive
Psychology is the scientific study of optimal human functioning and flourishing. Instead of drawing on a
‘‘disease model’’ of human behavior, it focuses on factors that enable individuals and communities to thrive and
build the best in life. In this paper, we propose the ‘‘Positive Technology’’ approach—the scientific and applied
approach to the use of technology for improving the quality of our personal experience through its structuring,
augmentation, and/or replacement—as a way of framing a suitable object of study in the field of cyberpsychology
and human–computer interaction. Specifically, we suggest that it is possible to use technology to
influence three specific features of our experience—affective quality, engagement/actualization, and connectedness—
that serve to promote adaptive behaviors and positive functioning. In this framework, positive technologies
are classified according to their effects on a specific feature of personal experience. Moreover, for each
level, we have identified critical variables that can be manipulated to guide the design and development of
positive technologies [-]
Publicado en
Cyberpsychology, Behavior, and Social Networking, 2013, Vol. 15, núm. 2Derechos de acceso
©Mary Ann Liebert, Inc.
This is a copy of an article published in the Cyberpsychology, Behavior, and Social Networking © 2012 copyright Mary Ann Liebert, Inc.; Cyberpsychology, Behavior, and Social Networking is available online at: http://online.liebertpub.com
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info:eu-repo/semantics/openAccess
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info:eu-repo/semantics/openAccess
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