Synthetic content generation for auto-stereoscopic displays
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comunitat-uji-handle2:10234/43662
comunitat-uji-handle3:10234/43643
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INVESTIGACIONMetadata
Title
Synthetic content generation for auto-stereoscopic displaysDate
2014Publisher
SpringerISSN
1380-7501Bibliographic citation
GONZÁLEZ, Carlos, et al. Synthetic content generation for auto-stereoscopic displays. Multimedia Tools and Applications, 2014, vol. 72, no 1, p. 385-415.Type
info:eu-repo/semantics/articlePublisher version
http://link.springer.com/article/10.1007%2Fs11042-012-1348-xVersion
info:eu-repo/semantics/submittedVersionSubject
Abstract
Due to the appearance of auto-stereoscopic visualization as one of the most
emerging tendencies used in displays, new content generation techniques for this
kind of visualization are required. In this paper we present ... [+]
Due to the appearance of auto-stereoscopic visualization as one of the most
emerging tendencies used in displays, new content generation techniques for this
kind of visualization are required. In this paper we present a study for the generation
of multi-view synthetic content, studying several camera setups (planar, cylindrical
and hyperbolic) and their configurations. We discuss the different effects obtained
varying the parameters of these setups. A study with several users was made to
analyze visual perceptions, asking them for their optimal visualization. To create the
virtual content, a multi-view system has been integrated in a powerful game engine,
which allows us to use the latest graphics hardware advances. This integration is
detailed and several demos and videos are attached with this paper, which represent
a virtual world for auto-stereoscopic displays and the same scenario in a two-view
anaglyph representation for being visualized in any conventional display. In all these
demos, the parameters studied can be modified offering the possibility of easily
appreciate their effects in a virtual scene. [-]
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Multimedia Tools and Applications, 2014, vol. 72, no 1Rights
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