Listar Departament: Enginyeria de Sistemes Industrials i Disseny por autoría "894c92f4-8b15-41de-ab25-5410871fb48e"
Mostrando ítems 1-20 de 21
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¿Ayuda un entorno creativo a la adquisición de competencias creativas?
Chulvi, Vicente; Royo González, Marta; García-García, Carlos; Felip, Francisco; Gual, Jaume Asociación Española de Dirección e Ingeniería de Proyectos (AEIPRO) (2019-07-10)Numerous studies have shown that the environment affects creativity. This means that the creativity of an individual can be enhanced by placing him or her in an environment with the appropriate stimuli. However, these ... -
Consumer Subjective Impressions in Virtual Reality Environments: The Role of the Visualization Technique in Product Evaluation
Palacios Ibáñez, Almudena; Felip, Francisco; Galán Serrano, Julia; García-García, Carlos; Contero, Manuel MDPI (2023-07-12)The availability and affordability of consumer virtual reality (VR) devices have fueled their adoption during the product design process. High fidelity virtual prototypes can be created more quickly and are more cost-effective ... -
Cuaderno de prácticas de dibujo para la presentación de diseños de producto
Galán Serrano, Julia; Muñoz Torres, Amelia; Pesudo Chiva, María del Carmen; García-García, Carlos Universitat Jaume I (2013) -
Diseño, producto y usuario: el papel del consumidor en el proceso de co-creación
García-García, Carlos; Felip, Francisco; Galán Serrano, Julia Departamento de Dibujo. Facultad de Bellas Artes de Valencia. Universitat Poliècnica de València (2017)Este trabajo propone un nuevo modelo para el di - seño y desarrollo de nuevos productos y establece un marco de reflexión sobre la relación que debe establecer el diseñador con los consumidores ... -
Does a presentation media influence the evaluation of consumer products? A comparative study to evaluate virtual reality, virtual reality with passive haptics and a real setting
Galán Serrano, Julia; García-García, Carlos; Felip, Francisco; Contero, Manuel Universidad Internacional de La Rioja (UNIR) (2021-01-11)Technologies based on image offer a high potential to present consumers with products by focusing on their visual characteristics, but lack the capacity to physically interact with an object, which can compromise how ... -
Does the work environment affect designers' creativity during the creative phase depending on their personality profile?
García-García, Carlos; Chulvi, Vicente; Royo González, Marta; Gual, Jaume; Felip, Francisco Elsevier (2019-09)Creativity is one of the fundamental elements to be taken into consideration in the conceptual design phases of the development of new industrial products. It is widely agreed that every individual is creative by nature ... -
Evaluation of the role of surface pretreatments on thecorrosion process. Correlation between conventional andelectrochemical tests
Gimeno Pérez, María José; Molina Castellanos, Javier; Izquierdo Escrig, Raul; Puig Brugal, M.; García-García, Carlos; Gracenea Zapirain, José Javier; Suay, Julio Wiley (2017)The influence on the anticorrosion properties of three different pretreatmentsapplied on steel panels, before being powder-paint coated, is investigated both byconventional tests (cross cut, impact resistance, and neutral ... -
Experiencias inmersivas durante la fase conceptual del proyecto arquitectónico: la realidad virtual como herramienta para la participación del usuario en el proceso de co-creación
Galán Serrano, Julia; García-García, Carlos; Felip, Francisco Asociación de profesores de expresión gráfica aplicada a la edificación (APEGA) (2018)La elevada competencia del mercado actual dificulta la contratación de proyectos singulares de viviendas unifamiliares. Por ello, resulta necesario agudizar el ingenio para ofrecer al cliente una ... -
Gamification as a tool for acquisition soft skills in the design field
García-García, Carlos; Galán Serrano, Julia; Izquierdo Escrig, Raul; Felip, Francisco; Puig-Poch, Mireia International Academy of Technology, Education and Development (IATED) (2018-03-05)The current labour context is increasingly changing, driven by the continuous blooming of technological changes. So, the integration of recent graduates to the labour market, as new professionals, demand the acquisition ... -
How the type of methodology used, when working in a natural environment, affects the designer's creativity
Chulvi, Vicente; Royo González, Marta; Agost, Maria-Jesus; Felip, Francisco; García-García, Carlos Springer (2022-04-18)The study of the mechanisms linked to creativity has become a topic of great interest in various scientific fields in recent decades. One area in which a particularly large amount of research has been conducted is on the ... -
Influence of presentation means on industrial product evaluations with potential users: a first study by comparing Tangible Virtual Reality and presenting a product in a real setting
Felip, Francisco; Galán Serrano, Julia; García-García, Carlos; Mulet, Elena Springer Verlag (2019-10-14)Nowadays Virtual Reality allows products to be presented to potential users, but as they cannot feel them physically, their perception of some product attributes can be distorted. Conversely, the mixture of visual and ... -
Knowledge generation for enhancing design creativity through co-creative Virtual Learning Communities
García-García, Carlos; Royo González, Marta; Chulvi, Vicente Elsevier (2017)With the current technological explosion, the arrival of Web 2.0 and the growth of ICTs, designers’ tools can be understood and used by novice users. With this statement in mind, and considering previous works that claim ... -
Participación en concursos como metodología para la enseñanza basada en proyectos en Ingeniería en Diseño Industrial y Desarrollo de Productos
García-García, Carlos; Felip, Francisco; Chulvi, Vicente; Royo González, Marta; Ruiz-Pastor, Laura AEIPRO (Asociación Española de Dirección e Ingeniería de Proyectos) (2017-07)El aprendizaje basado en proyectos es una metodología docente muy empleada hoy en día en la enseñanza en ingeniería por su capacidad para facilitar la adquisición de competencias, tales como la capacidad de investigación, ... -
Relaxing or arousing environments (through color and music) for fostering designer's creativity
Chulvi, Vicente; Royo González, Marta; Agost, Maria-Jesus; García-García, Carlos; Ruiz-Pastor, Laura Taylor & Francis (2022-08-08)Within the literature devoted to studying the influence of environment factors on people’s creativity, the majority analyzed these factors as isolated elements and assess individual’s creativity in general. The aim of this ... -
Sculpture Development as an Informal Activity for Learning Engineering Abilities in K-12 Student
García-García, Carlos; Chulvi, Vicente; Galán Serrano, Julia Ahmad Ibrahim (2017)The social changes that have taken place in recent decades have determined the evolution of the educational system. Society nowadays demands new learning methods, focused on an appropriate selection and processing of ... -
Social Live Streaming tools for the development of Virtual Workshops
García-García, Carlos; Galán Serrano, Julia; Izquierdo Escrig, Raul Universidad Politécnica de Valencia (2017)The increase of Social Media on the Internet has brought an unprecedented revolution which has changed the existing social communication systems to date. Currently, a high percentage of population in the developed world ... -
The effect of nature on designers' creativity, according to their personality profile
Chulvi, Vicente; Agost, Maria-Jesus; Royo González, Marta; García-García, Carlos Elsevier (2020-04)The aim of this work is to demonstrate whether natural environments, either real or simulated, tend to enhance designers' creativity, and whether the effects differ depending on their personality profile. Numerous studies ... -
The impact of the presentation means on the assessment of the characteristics of a product and the user's purchase intention
Felip, Francisco; Galán Serrano, Julia; García-García, Carlos; Contero, Manuel; Chulvi, Vicente Asociación Española de Dirección e Ingeniería de Proyectos (AEIPRO) (2021-07)The rise of e-commerce has encouraged the use of image and virtual reality as the preferred means for many companies to present their products, replacing other more conventional presentation formats. However, the perception ... -
The influence of haptics when assessing household products presented in different means: a comparative study in real setting, flat display, and virtual reality environments with and without passive haptics
Galán Serrano, Julia; Felip, Francisco; García-García, Carlos; Contero, Manuel Oxford University Press (2020-12-15)This research aimed to analyse the influence of presentation means in assessing different household product characteristics and to study the influence of physical contact with the product on that assessment. To this end, ... -
Touch Matters: The Impact of Physical Contact on Haptic Product Perception in Virtual Reality
Felip, Francisco; Galán, Julia; Contero, Manuel; García-García, Carlos MDPI (2023-02-02)Nowadays, the presentation of products through virtual reality and other online media coexists with traditional means. However, while some products may be perceived correctly in digital media, others may need physical ...