Now showing items 1-3 of 3

    • openAccess   Real-time tessellation of terrain on graphics hardware 

      Puig Centelles, Anna; Ripollés Mateu, Oscar Enrique; Ramos, Jose Francisco; Chover, Miguel Elsevier (2012-04)
      Synthetic terrain is a key element in many applications, which can lessen the sense of realism if it is not handled correctly. We propose a new technique for visualizing terrain surfaces by tessellating them on the GPU. ...
    • closedAccess   Three-dimensional trees for virtual globes 

      Rebollo Santamaría, Cristina; Remolar, Inmaculada; Gumbau Portalés, Jesús; Chover, Miguel Taylor & Francis (2014)
      One of the problems in virtual globes technologies is the real-time representation of vegetal species. In forest or garden representations, the low detailed plants produce a lack of realism. Efficient techniques are required ...
    • closedAccess   Visualization of level-of-detail meshes on the GPU 

      Ripollés Mateu, Oscar Enrique; Ramos, Jose Francisco; Chover, Miguel Springer Verlag (2011-09-01)
      Extensive research has been carried out in multiresolution models for many decades. The tendency in recent years has been to harness the potential of GPUs to perform the level-of-detail extraction on graphics hardware. The ...