Browsing Institute of New Imaging Technologies (INIT) by Keyword "Level of detail"
Now showing items 1-3 of 3
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Real-time tessellation of terrain on graphics hardware
Elsevier (2012-04)Synthetic terrain is a key element in many applications, which can lessen the sense of realism if it is not handled correctly. We propose a new technique for visualizing terrain surfaces by tessellating them on the GPU. ... -
Three-dimensional trees for virtual globes
Taylor & Francis (2014)One of the problems in virtual globes technologies is the real-time representation of vegetal species. In forest or garden representations, the low detailed plants produce a lack of realism. Efficient techniques are required ... -
Visualization of level-of-detail meshes on the GPU
Springer Verlag (2011-09-01)Extensive research has been carried out in multiresolution models for many decades. The tendency in recent years has been to harness the potential of GPUs to perform the level-of-detail extraction on graphics hardware. The ...