ListarINIT_Articles por tema "3. Salud y bienestar"
Mostrando ítems 1-5 de 5
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A smartphone-based serious game for depressive symptoms: Protocol for a pilot randomized controlled trial
Elsevier (2023-04-25)Background Depression is the most prevalent mental disorder, with detrimental effects on the patient's well-being, high disability, and a huge associated societal and economic cost. There are evidence-based treatments, ... -
AwarNS: A framework for developing context-aware reactive mobile applications for health and mental health
Elsevier (2023-04-21)In recent years, interest and investment in health and mental health smartphone apps have grown significantly. However, this growth has not been followed by an increase in quality and the incorporation of more advanced ... -
Comparative Study of Interaction Methods for Mobile Gaming While Running on a Treadmill
Elsevier (2023-10-26)Mobile video games that integrate physical activity, such as treadmill running, offer a unique combination of entertainment and exercise. This study presents a comparative evaluation of interaction methods used in mobile ... -
Graph Neural Network for Air Quality Prediction: A Case Study in Madrid
IEEE (2023)Air quality monitoring, modelling and forecasting are considered pressing and challenging topics for citizens and decision-makers, including the government. The tools used to achieve the above goals vary depending on the ... -
Reconstructing Secondary Data based on Air Quality, Meteorological and Traffic Data Considering Spatiotemporal Components
Elsevier (2023-02-08)This paper introduces the reconstructed dataset along with procedures to implement air quality prediction, which consists of air quality, meteorological and traffic data over time, and their monitoring stations and measurement ...