Listar INIT_Articles por autoría "13bcd192-7b3d-4117-8717-8333d2cc8638"
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A Multiresolution Approach to Render 3D Models
Ramos, Jose Francisco; Chover, Miguel; Ripollés Mateu, Oscar Enrique IOS Press (2013)Image synthesis techniques are present in a wide range of applications as they leverage the amount of information required for creating realistic visualizations. For fast hardware rendering they usually employ a triangle-based ... -
Automatic terrain generation with a sketching tool
Puig Centelles, Anna; Varley, Peter Ashley Clifford; Ripollés Mateu, Oscar Enrique; Chover, Miguel Springer (2014)Nowadays, applications such as scientific simulations, virtual reality or computer games are increasing the detail of their environments with the aim of offering more realism. Terrain is a very important element in these ... -
Efficient visualization of 3D models on hardware-limited portable devices
Ramos, Jose Francisco; Ripollés Mateu, Oscar Enrique; Chover, Miguel Springer (2014)Managing the geometry of a 3D scene efficiently is a key aspect of an interactive 3D application. This aspect is more important if we target at portable devices, which have limited hardware capabilities. Developing new ... -
Real-time tessellation of terrain on graphics hardware
Puig Centelles, Anna; Ripollés Mateu, Oscar Enrique; Ramos, Jose Francisco; Chover, Miguel Elsevier (2012-04)Synthetic terrain is a key element in many applications, which can lessen the sense of realism if it is not handled correctly. We propose a new technique for visualizing terrain surfaces by tessellating them on the GPU. ... -
View-Dependent Tessellation and Simulation of Ocean Surfaces
Puig Centelles, Anna; Ramos, Jose Francisco; Ripollés Mateu, Oscar Enrique; Chover, Miguel; Sbert Casasayas, Mateu Hindawi Publishing Corporation (2014-02)Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its appearance has been studied and it is possible to find very detailed simulations where a high degree of realism is achieved. ... -
Visualization of level-of-detail meshes on the GPU
Ripollés Mateu, Oscar Enrique; Ramos, Jose Francisco; Chover, Miguel Springer Verlag (2011-09-01)Extensive research has been carried out in multiresolution models for many decades. The tendency in recent years has been to harness the potential of GPUs to perform the level-of-detail extraction on graphics hardware. The ...