• openAccess   The escape room as evaluation method: A qualitative study of nursing students’ experiences 

      Román, Pablo; Rodriguez-Arrastia, Miguel; Molina-Torres, Guadalupe; Márquez-Hernández, Verónica V.; Gutiérrez-Puertas, Lorena; Ropero-Padilla, Carmen Taylor & Francis (2019)
      Purpose: Gamification or learning using game elements is a process that seeks to capture students’ interest. One of the most popular games in recent years is the Escape Room, but the study of its use in education and with ...