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Design of Virtual Hands for Natural Interaction in the Metaverse
dc.contributor.author | Cerdá Boluda, Joaquín | |
dc.contributor.author | Mora, Marta Covadonga | |
dc.contributor.author | Lloret, Nuria | |
dc.contributor.author | Scarani, Stefano | |
dc.contributor.author | Sastre-Martínez, Jorge | |
dc.date.accessioned | 2024-04-15T16:01:36Z | |
dc.date.available | 2024-04-15T16:01:36Z | |
dc.date.issued | 2024 | |
dc.identifier.citation | CERDÁ-BOLUDA, Joaquín, et al. Design of Virtual Hands for Natural Interaction in the Metaverse. Sensors, 2024, vol. 24, núm. 3, p. 741 | ca_CA |
dc.identifier.issn | 1424-8220 | |
dc.identifier.uri | http://hdl.handle.net/10234/206449 | |
dc.description.abstract | The emergence of the Metaverse is raising important questions in the field of human–machine interaction that must be addressed for a successful implementation of the new paradigm. Therefore, the exploration and integration of both technology and human interaction within this new framework are needed. This paper describes an innovative and technically viable proposal for virtual shopping in the fashion field. Virtual hands directly scanned from the real world have been integrated, after a retopology process, in a virtual environment created for the Metaverse, and have been integrated with digital nails. Human interaction with the Metaverse has been carried out through the acquisition of the real posture of the user’s hands using an infrared-based sensor and mapping it in its virtualized version, achieving natural identification. The technique has been successfully tested in an immersive shopping experience with the Meta Quest 2 headset as a pilot project, where a transactions mechanism based on the blockchain technology (non-fungible tokens, NFTs) has allowed for the development of a feasible solution for massive audiences. The consumers’ reactions were extremely positive, with a total of 250 in-person participants and 120 remote accesses to the Metaverse. Very interesting technical guidelines are raised in this project, the resolution of which may be useful for future implementations. | ca_CA |
dc.format.extent | 19 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | MDPI | ca_CA |
dc.relation.isPartOf | Sensors, 2024, vol. 24, núm. 3, p. 741 | ca_CA |
dc.rights | Copyright: © 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https:// creativecommons.org/licenses/by/ 4.0/). | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | ca_CA |
dc.subject | AR | ca_CA |
dc.subject | hand tracking | ca_CA |
dc.subject | human–machine interaction | ca_CA |
dc.subject | infrared sensor | ca_CA |
dc.subject | markerless motion tracking | ca_CA |
dc.subject | NFT | ca_CA |
dc.subject | retopology | ca_CA |
dc.subject | VR | ca_CA |
dc.subject | WebXR | ca_CA |
dc.subject | XR | ca_CA |
dc.title | Design of Virtual Hands for Natural Interaction in the Metaverse | ca_CA |
dc.type | info:eu-repo/semantics/article | ca_CA |
dc.identifier.doi | https://doi.org/10.3390/s24030741 | |
dc.relation.projectID | MICIN/AEI/ 10.13039/501100011033 | |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
dc.relation.publisherVersion | https://www.mdpi.com/1424-8220/24/3/741 | ca_CA |
dc.type.version | info:eu-repo/semantics/publishedVersion | ca_CA |
project.funder.name | Ministerio de Ciencia, Innovación y Universidades | ca_CA |
project.funder.name | Universitat Jaume I | ca_CA |
oaire.awardNumber | PID2020-118021RB-I00 | ca_CA |
oaire.awardNumber | UJI-B2022-48 | ca_CA |
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Licensee MDPI, Basel, Switzerland.
This article is an open access article
distributed under the terms and
conditions of the Creative Commons
Attribution (CC BY) license (https://
creativecommons.org/licenses/by/
4.0/).