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dc.contributor.authorHoffman, Hunter G.
dc.contributor.authorFontenot, Miles R.
dc.contributor.authorGarcía-Palacios, Azucena
dc.contributor.authorGreenleaf, Walter
dc.contributor.authorAlhalabi, Wadee
dc.contributor.authorCuratolo, Michele
dc.contributor.authorFlor, Herta
dc.date.accessioned2024-04-12T12:17:48Z
dc.date.available2024-04-12T12:17:48Z
dc.date.issued2023-05-22
dc.identifier.citationHoffman, H.G., Fontenot, M.R., Garcia-Palacios, A. et al. Adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study. Sci Rep 13, 7915 (2023). https://doi.org/10.1038/s41598-023-31038-4ca_CA
dc.identifier.issn2045-2322
dc.identifier.urihttp://hdl.handle.net/10234/206420
dc.description.abstractSevere pain is a widespread health problem in need of novel treatment approaches. In the current study we used real water to give virtual objects (i.e., animated virtual water) more realistic physical properties (wet liquid qualities). Healthy volunteers aged 18–34 participated in a within-subject randomized study comparing participants’ worst pain during brief thermal stimuli with (1) No Immersive Virtual Reality (VR), versus (2) during VR + no tactile feedback versus (3) VR + real water (with tactile feedback from co-located real objects). Tactile feedback significantly decreased pain intensity (VR analgesia, p < 0.01), compared to VR with no tactile feedback, and compared to No VR (baseline). Tactile feedback made the virtual water feel significantly more real, increased participant’s sense of presence, and both VR conditions were distracting (significantly reduced accuracy on an attention demanding task). As a non-pharmacologic analgesic, mixed reality reduced pain by 35% in the current study, comparable to the analgesia from a moderate dose of hydromorphone in previous published experimental studies. Tactile feedback also significantly increased avatar embodiment, the participants illusion of ownership of the virtual hands, which has potential to improve the effectiveness of avatar therapy for chronic pain in future studies. Mixed reality should be tested as treatment in pain patients.ca_CA
dc.format.extent14 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherNature Researchca_CA
dc.relation.isPartOfScientific Reports 13 (2023)ca_CA
dc.rights© 2023, The Author(s).ca_CA
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/ca_CA
dc.subjectChronic Painca_CA
dc.subjectCross-Over Studiesca_CA
dc.subjectFeedbackca_CA
dc.subjectHumansca_CA
dc.subjectOwnershipca_CA
dc.subjectVirtual Realityca_CA
dc.titleAdding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover studyca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doi10.1038/s41598-023-31038-4
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttps://www.nature.com/articles/s41598-023-31038-4ca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA
project.funder.nameMAYDAY Fundca_CA
project.funder.nameUniversity of Washingtonca_CA
project.funder.nameEuropean Commissionca_CA
project.funder.nameDeutsche Forschungsgemeinschaftca_CA
project.funder.nameKing Abdulaziz Universityca_CA
project.funder.nameDeanship of Scientific Research, King Saud Universityca_CA
oaire.awardNumberVRAnalgesia2022ca_CA
oaire.awardNumberFL156/41-1ca_CA
oaire.awardNumberKEP-Msc-7-611-38ca_CA


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