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dc.contributor.authorOrtiz-Mallasén, Víctor
dc.contributor.authorClaramonte Gual, Eloy
dc.contributor.authorGonzález-Chordá, Victor M.
dc.contributor.authorLlagostera-Reverter, Irene
dc.contributor.authorValero-Chillerón, María Jesús
dc.contributor.authorCervera-Gasch, Agueda
dc.date.accessioned2024-02-14T16:13:50Z
dc.date.available2024-02-14T16:13:50Z
dc.date.issued2024
dc.identifier.citationOrtiz-Mallasén, V.; Claramonte-Gual, E.; González-Chordá, V.M.; Llagostera-Reverter, I.; Valero-Chillerón, M.J.; Cervera-Gasch, Á. Can Virtual Reality Help Improve Motor and Cognitive Function in Active Aging in Older Adults? A Scoping Review. Healthcare 2024, 12, 356. https://doi.org/10.3390/ healthcare12030356ca_CA
dc.identifier.issn2227-9032
dc.identifier.urihttp://hdl.handle.net/10234/205864
dc.description.abstractBackground: Active aging is considered one of the most effective methods for a healthy aging process. There are numerous clinical practice guidelines that address this model and propose multiple strategies for its achievement through the improvement of motor and cognitive function. Virtual reality is emerging as a potential tool, with various modalities focused on promoting good health maintenance in older adults. The objectives of this review were to map the potential benefits of virtual reality for active aging and delve into adaptability and adherence in older individuals. Methods: A scoping review was conducted on studies published between 2013 and 2023 in English, Spanish, or Catalan, examining virtual reality interventions in older adults. The search was performed using the Medline, CINAHL, Scopus, and Web of Science databases. The methodological quality was assessed using CASPe and FLC 3.0 critical appraisal guidelines. The graphical data were reported narratively, grouping results based on the study characteristics and the impact of virtual reality. Results: The review process resulted in the inclusion of 22 articles out of the initial 459 following the application of the selection criteria. Most articles were randomized controlled trials (45.4%; n = 10), systematic reviews (40.9%; n = 9), observational studies (9%; n = 2), and pilot studies (4.5%; n = 1). The information was organized based on the virtual reality modality (immersive, non-immersive, and 360) and application area (motor, cognitive, and mental health). Conclusions: Virtual reality (both immersive and non-immersive) is a valuable tool for promoting physical exercise in older adults, helping to prevent recurrent accidental falls. It also yields positive results for cognitive stimulation in healthy older individuals, improving memory, depression, and mental health in those with cognitive impairment. Virtual reality is generally well-received by older adults, achieving high adherence rates.ca_CA
dc.format.extent17 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherMDPIca_CA
dc.relation.isPartOfHealthcare 2024, 12, 356ca_CA
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/ca_CA
dc.subjectvirtual realityca_CA
dc.subjectolder adultsca_CA
dc.subjectactive agingca_CA
dc.subjectcognitive impairmentca_CA
dc.subjectaccidental fallsca_CA
dc.subjectacceptabilityca_CA
dc.titleCan Virtual Reality Help Improve Motor and Cognitive Function in Active Aging in Older Adults? A Scoping Reviewca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttps://doi.org/10.3390/healthcare12030356
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA


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