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dc.contributor.authorbanquiero, mariano
dc.contributor.authorValdeolivas-Novella, Mª Gracia
dc.contributor.authorTrincado, Sergio
dc.contributor.authorGarcía, Natasha
dc.contributor.authorJuan, M.-Carmen
dc.date.accessioned2023-10-13T10:44:48Z
dc.date.available2023-10-13T10:44:48Z
dc.date.issued2023-01-25
dc.identifier.citationM. Banquiero, G. Valdeolivas, S. Trincado, N. García and M. . -C. Juan, "Passthrough Mixed Reality With Oculus Quest 2: A Case Study on Learning Piano," in IEEE MultiMedia, vol. 30, no. 2, pp. 60-69, April-June 2023, doi: 10.1109/MMUL.2022.3232892.ca_CA
dc.identifier.issn1070-986X
dc.identifier.issn1941-0166
dc.identifier.urihttp://hdl.handle.net/10234/204478
dc.description.abstractMixed reality (MR) in standalone headsets has many advantages over other types of devices. With the recent appearance of the Passthrough of Oculus Quest 2, new possibilities open up. This work details the features of the current Passthrough and how its potential was harnessed and its drawbacks minimized for developing a satisfying MR experience. It has been applied to learning to play the piano as a use case. A total of 33 piano students participated in a study to compare participants’ interpretation outcomes and subjective experience when using a MR application for learning piano with two visualization modes (border lines on all the keys (Wireframe) versus solid color hiding the real keys (Solid)). The two visualization modes provided a satisfying experience. Even though there were no significant differences in the analyzed variables, the students preferred the Solid mode, indicating that short-distance Passthrough limitations should be minimized in application development.ca_CA
dc.language.isoengca_CA
dc.publisherInstitute of Electrical and Electronics Engineersca_CA
dc.publisherComputer Societyca_CA
dc.relation.isPartOfIEEE MultiMedia ( Volume: 30, Issue: 2, April-June 2023)ca_CA
dc.rightsCopyright © 2023, IEEEca_CA
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/ca_CA
dc.subjectheadphonesca_CA
dc.subjectsolidsca_CA
dc.subjectkeyboardsca_CA
dc.subjectimage color analysisca_CA
dc.subjectvirtual realityca_CA
dc.subjectcamerasca_CA
dc.subjectvisualizationca_CA
dc.subjectmixed realityca_CA
dc.subjectperformance evaluationca_CA
dc.subjectmusicca_CA
dc.titlePassthrough Mixed Reality With Oculus Quest 2: A Case Study on Learning Pianoca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttps://doi.org/10.1109/MMUL.2022.3232892
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA
project.funder.nameEthics Committee of the Universitat Politècnica de Valènciaca_CA
oaire.awardNumberP08_22_06_2022ca_CA


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