Immersive Virtual-Reality System for Aircraft Maintenance Education: A Case Study
Visualitza/
Impacte
Scholar |
Altres documents de l'autoria: Gomez-Cambronero, Águeda; Miralles, Ignacio; Tonda Ramos, Anna; Remolar, Inmaculada
Metadades
Mostra el registre complet de l'elementcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/43662
comunitat-uji-handle3:10234/43643
comunitat-uji-handle4:
INVESTIGACIONMetadades
Títol
Immersive Virtual-Reality System for Aircraft Maintenance Education: A Case StudyData de publicació
2023-04-02Editor
MDPIISSN
2076-3417Cita bibliogràfica
Gómez-Cambronero, Á.; Miralles, I.; Tonda, A.; Remolar, I. Immersive Virtual-Reality System for Aircraft Maintenance Education: A Case Study. Appl. Sci. 2023, 13, 5043. https://doi.org/10.3390/app13085043Tipus de document
info:eu-repo/semantics/articleVersió de l'editorial
https://www.mdpi.com/2076-3417/13/8/5043Versió
info:eu-repo/semantics/publishedVersionParaules clau / Matèries
Resum
Aircraft maintenance is a highly relevant procedure in many industries, yet obtaining qualified personnel to carry it out is a difficult task. Training in such techniques is complex and requires access to facilities ... [+]
Aircraft maintenance is a highly relevant procedure in many industries, yet obtaining qualified personnel to carry it out is a difficult task. Training in such techniques is complex and requires access to facilities and materials that are not readily available. Virtual reality can be a tool to improve this situation. This paper presents the whole process of design, development, and evaluation of a virtual environment that allows users to perform some of the main tasks required in aircraft maintenance after landing or for take-off. By following a user-centered design methodology and the Octalysis framework to apply motivation and engagement techniques, a gamified virtual environment was developed that allows the user to practice specific aircraft maintenance techniques. The environment was tested by users of different profiles who answered questionnaires to evaluate the perceived gamification, usability, and the feeling of sickness from the experience. The analysis of the data corroborates the good performance of the VR environment in these fields. [-]
Publicat a
Applied Sciences, 2023, vol. 13, no 8Dades relacionades
All the results extracted from the study are publicly available in CSV format: https://github.com/initUJI/airport-paper-data-setEntitat finançadora
European Union
Codi del projecte o subvenció
info:eu-repo/grantAgreement/EC/HE/101061424
Títol del projecte o subvenció
e-DIPLOMA - Electronic, Didactic and Innovative Platform for Learning based On Multimedia Assets
Drets d'accés
info:eu-repo/semantics/openAccess
Apareix a les col.leccions
- INIT_Articles [754]