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dc.contributor.authorMartin, Micaela Yanet
dc.contributor.authorSáez Soro, Emilio
dc.contributor.authorMarin-Lora, Carlos
dc.contributor.authorChover, Miguel
dc.date.accessioned2023-06-16T10:16:19Z
dc.date.available2023-06-16T10:16:19Z
dc.date.issued2022
dc.identifier.citationMartin, Micaela Y. et al. Playing Ring Fit Adventures on the floor or on a treadmill: a comparative study. En: Actas del I Congreso Español de Videojuegos Madrid, Spain, December 1-2, 2022.ca_CA
dc.identifier.issn1613-0073
dc.identifier.urihttp://hdl.handle.net/10234/202874
dc.descriptionPonència presentada en: CEV 2022, I Congreso Español de Videojuegos, December 1–2, 2022, Madrid, Spainca_CA
dc.description.abstractFitness games have become very popular in recent times. However, the number of games specially designed for fitness machines is not very large and there are no studies evaluating their potential. In this sense, this work presents an analysis of the differences between playing Ring Fit Adventures for Nintendo Switch on the ground or on a treadmill. The user experience has been measured with the In-game version of the Game Experience Questionnaire. With it, aspects related to immersion, flow, positive emotions, and psychological needs of both ways of playing have been compared. The study shows that gaming on treadmill is better for self-reported users. Additionally, the level of perceived challenge on the treadmill was significantly higher from statistical analysis. Really high levels of immersion, competence and positive affections were found in both experiences, and slightly higher on treadmill. The values of tension and negative affections were very low in both experiences, with a median less than one in all cases. However, comments related to the lack of optimization of controls were raised. In this sense, the research of the different interaction and locomotion devices is proposed for future work.ca_CA
dc.format.extent12 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isospaca_CA
dc.publisherCEUR Workshop Proceedingsca_CA
dc.relation.isPartOfCeur Workshop Proceedings, Vol-3305.ca_CA
dc.rights© 2022 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0)ca_CA
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/ca_CA
dc.subjectExergameca_CA
dc.subjectGame Experienceca_CA
dc.subjectTreadmillca_CA
dc.subjectRing Fit Adventureca_CA
dc.titlePlaying Ring Fit Adventures on the floor or on a treadmill: a comparative studyca_CA
dc.typeinfo:eu-repo/semantics/conferenceObjectca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttps://ceur-ws.org/Vol-3305/ca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA
project.funder.nameMCIN/AEI/ 10.13039 / 501100011033ca_CA
project.funder.nameFEDERca_CA
project.funder.nameUnión Europeaca_CA
project.funder.nameGeneralitat Valencianaca_CA
oaire.awardNumberPID2019-106426RB-C32ca_CA
oaire.awardNumberPDC2021-120997-C31ca_CA
oaire.awardNumberCIAICO/2021/037ca_CA


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© 2022 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0)
Excepto si se señala otra cosa, la licencia del ítem se describe como: © 2022 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0)