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dc.contributor.authorMichelini, Yanina
dc.contributor.authorIbáñez, Manuel I
dc.contributor.authorPilatti, Angelina
dc.contributor.authorBravo, Adrián J.
dc.contributor.authorLópez-Fernández, Francisco
dc.contributor.authorOrtet, Generós
dc.contributor.authorMezquita, Laura
dc.contributor.authorCross-Cultural Addictions Study Team
dc.date.accessioned2023-02-27T10:43:08Z
dc.date.available2023-02-27T10:43:08Z
dc.date.issued2023-05
dc.identifier.citationMICHELINI, Yanina, et al. Motives to play videogames across seven countries: Measurement invariance of the Videogaming Motives Questionnaire. Addictive Behaviors, 2023, vol. 140, p. 107624.ca_CA
dc.identifier.urihttp://hdl.handle.net/10234/201849
dc.description.abstractIntroduction. Gaming motives appear to be an important predictor of time spent gaming and disordered gaming. The Videogaming Motives Questionnaire (VMQ) has shown adequate psychometric properties to assess gaming motives among Spanish college students. However, the utility of this measure has not yet been explored in other cultures. This research aimed to examine the structure and measurement invariance of the VMQ across seven countries and gender groups, and to provide criterion-related validity evidence for VMQ scores. Method. College students who reported having played videogames in the last year (n = 5192; 59.07 % women) from the US, Canada, South Africa, Spain, Argentina, England, and Uruguay completed an online survey to measure time spent gaming, disordered gaming, and the VMQ. Results. Findings support a 24-item 8-intercorrelated factor model structure for the VMQ in the total sample. Our results also support configural, metric, and scalar invariance of the VMQ across gender groups and countries. Students from North America (US and Canada) scored higher on most gaming motives (except recreation and cognitive development) than students from the other countries. The correlations between VMQ and non-VMQ variables were similar across gender and countries, except in England where VMQ correlations with time spent gaming were stronger. Discussion. These results suggest that the VMQ is a useful measure for assessing gaming motives across young adults from different countries.ca_CA
dc.description.sponsorShipFunding for open access charge: CRUE-Universitat Jaume i
dc.format.extent8 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherElsevierca_CA
dc.relation.isPartOfAddictive Behaviors 140 (2023)ca_CA
dc.rights0306-4603/© 2023 The Author(s). Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/bync-nd/4.0/).ca_CA
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/ca_CA
dc.subjectGaming Motivesca_CA
dc.subjectCollege Studentsca_CA
dc.subjectCross-nationalca_CA
dc.subjectMeasurement Invarianceca_CA
dc.titleMotives to play videogames across seven countries: Measurement invariance of the Videogaming Motives Questionnaireca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttps://doi.org/10.1016/j.addbeh.2023.107624
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttps://www.sciencedirect.com/science/article/pii/S0306460323000199ca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA
project.funder.nameNational Institute on Alcohol Abuse and Alcoholism (NIAAA) in the United Stateca_CA
project.funder.nameUniversitat Jaume Ica_CA
project.funder.nameGeneralitat Valencianaca_CA
project.funder.nameNational Secretary of Science and Technology in Argentinaca_CA
project.funder.nameNational University of Córdobaca_CA
oaire.awardNumberT32-AA018108ca_CA
oaire.awardNumberUJI- B2022-29ca_CA
oaire.awardNumberCIAICO/2021/052ca_CA
oaire.awardNumberPICT 2018–03170ca_CA


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0306-4603/© 2023 The Author(s). Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/bync-nd/4.0/).
Excepto si se señala otra cosa, la licencia del ítem se describe como: 0306-4603/© 2023 The Author(s). Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/bync-nd/4.0/).