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dc.contributor.authorMartínez-Hernández, Ana-Isabel
dc.contributor.authorBellés-Calvera, Lucía
dc.date.accessioned2022-07-18T11:52:03Z
dc.date.available2022-07-18T11:52:03Z
dc.date.issued2021
dc.identifier.citationMARTÍNEZ-HERNÁNDEZ, Ana Isabel; BELLÉS-CALVERA, Lucía. Unlocking Animal Farm: Escape rooms as pedagogical tools for the teaching of literature in higher education. En Entornos virtuales para la educación en tiempos de pandemia: Perspectivas metodológicas. Dykinson, 2021. p. 230-258.ca_CA
dc.identifier.isbn978-84-1377-640-8
dc.identifier.urihttp://hdl.handle.net/10234/198468
dc.description.abstractOver the last years educators have tried to get students actively involved in interactive activities through the incorporation of Open Educational Resources (OERs) and technology-enhanced practices following a game-based learning approach (Dichev, Dicheva & Irwin, 2020; Bellés- Calvera, 2018; Clarke, Peel, Arnab, Morini, Keegan & Wood, 2017; Rau, Kennedy, Oxtoby, Bollom, & Moore, 2017). Some of them have addressed the design of customised gamified initiatives to boost learners motivation (Dichev, Dicheva & Irwin, 2020), while others have been devoted the development of writing, reading, speaking, and listening abilities (Gharehblagh & Nasri, 2020; Sejdiu, 2017; González Otero, 2016, Jalaluddin, 2016). For instance, the integration of Voki within learning programmes has reported positive outcomes in English pronunciation (Bellés-Calvera & Bellés-Fortuño, 2018a). Tools such as Kahoot, Quizlet, Socrative and Bombay TV have also proven to be valuable for the retention of vocabulary (Vurdien, 2020; Montaner-Villalba, 2018; Bellés-Fortuño & Martínez-Hernández, 2019; Bellés-Calvera & Bellés-Fortuño, 2018b). Furthermore, such gamification tools have shown higher student engagement in formative and summative assessments (Ab. Rahman, Ahmad & Hashim, 2018).ca_CA
dc.format.extent32 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherDykinsonca_CA
dc.relation.isPartOfEntornos virtuales para la educación en tiempos de pandemia: Perspectivas metodológicas / coord. por Alba Vico-Bosch, Luisa Vega Caro, Olga Buzón-García. Dykinson: 2021. ISBN 978-84-1377-640-8ca_CA
dc.rights© 2021 de los textos: los autores © 2021 de la presente edición: Dykinson S.Lca_CA
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/ca_CA
dc.subjectOpen Educational Resources (OERs)ca_CA
dc.subjectgame-based learningca_CA
dc.subjectescape roomsca_CA
dc.subjectgamificationca_CA
dc.subjectAnimal Farm
dc.titleUnlocking Animal Farm: Escape rooms as pedagogical tools for the teaching of literature in higher educationca_CA
dc.typeinfo:eu-repo/semantics/bookPartca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttps://dialnet.unirioja.es/servlet/articulo?codigo=8265938ca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA


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