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dc.contributor.authorRebollo Santamaría, Cristina
dc.contributor.authorRemolar, Inmaculada
dc.contributor.authorRossano, Veronica
dc.contributor.authorLanzilotti, Rosa
dc.date.accessioned2022-06-03T11:16:22Z
dc.date.available2022-06-03T11:16:22Z
dc.date.issued2022-05
dc.identifier.citationRebollo, C., Remolar, I., Rossano, V. et al. Multimedia augmented reality game for learning math. Multimed Tools Appl 81, 14851–14868 (2022). https://doi.org/10.1007/s11042-021-10821-3ca_CA
dc.identifier.issn1380-7501
dc.identifier.issn1573-7721
dc.identifier.urihttp://hdl.handle.net/10234/197916
dc.descriptionThis article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8010500/
dc.description.abstractThe traditional method for learning the multiplication tables is a repetitive and boring task. Teachers try to find new methods to motivate children in this tedious duty, and one of the lines to consider is to integrate en- tertainment into educational processes. This work presents a new multimedia interaction approach in order to allow children to practice these math opera- tions and have fun. The learning process has been gamified by means of two mini-games designed for mobile platforms, based on meromictic or repetitive learning. The genre of these mini-games have been selected according to chil- dren preferences: one turn-based fighting and other throwing-objects game. A series of proposed multiplications have to be solved during the play to per- form the player actions. Moreover, in order to support learning engagement, both have been visualized through Augmented Reality, combining real and virtual reality. This paper discusses the good results of mixing entertainment with some learning tasks, due to the engagement of the children to the mobile based games. A pilot study has been performed in order to evaluate the learn- ing effectiveness and usability of the proposal. Results support that playing the video games makes this tedious multiplication practice more enjoyable and attractive for children so they improve their math skills.ca_CA
dc.format.extent18 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherSpringerca_CA
dc.relationTECNOLOGÍAS INTERACTIVAS PARA LA MEJORA DE JUEGOS SERIOS EN LAS INDUSTRIAS CREATIVAS Y LA EDUCACIÓN - UJIca_CA
dc.relation.isPartOfMultimed Tools Appl 81, 14851–14868ca_CA
dc.rightsCopyright © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2021ca_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/ca_CA
dc.subjectserious gamesca_CA
dc.subjectengagementca_CA
dc.subjecteducationca_CA
dc.subjectaugmented realityca_CA
dc.titleMultimedia augmented reality game for learning mathca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttps://doi.org/10.1007/s11042-021-10821-3
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttps://link.springer.com/article/10.1007/s11042-021-10821-3ca_CA
dc.description.sponsorshipThis work was supported by the Spanish Ministry of Science and Technology (Project PID2019-106426RB-C32), the Universitat Jaume I research project (UJI-B2018-56), the UJI Educational Innovation Project 3805 GAMELAB and the Living Lab Planeta Debug supported by the Universitat Jaume I and the Carasso Foundation.
dc.type.versioninfo:eu-repo/semantics/acceptedVersionca_CA
project.funder.identifierhttp://dx.doi.org/10.13039/501100011033ca_CA
project.funder.nameMinisterio de Ciencia, Innovación y Universidadesca_CA
project.funder.nameUniversitat Jaume Ica_CA
project.funder.nameCarasso Foundationca_CA
oaire.awardNumberMICIU/ICTI2017-2020/PID2019-106426RB-C32ca_CA
oaire.awardNumberUJI-B2018-56ca_CA
oaire.awardNumber3805 GAMELABca_CA


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