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dc.contributor.authorColombo, Desirée
dc.contributor.authorSuso-Ribera, Carlos
dc.contributor.authorOrtigosa-Beltran, Isabel
dc.contributor.authorFernández-Álvarez, Javier
dc.contributor.authorGarcía-Palacios, Azucena
dc.contributor.authorBotella, Cristina
dc.date.accessioned2022-05-31T12:33:01Z
dc.date.available2022-05-31T12:33:01Z
dc.date.issued2022
dc.identifier.citationColombo, D.; Suso-Ribera, C.; Ortigosa-Beltrán, I.; Fernández-Álvarez, J.; García-Palacios, A.; Botella, C. Behavioral Activation through Virtual Reality for Depression: A Single Case Experimental Design with Multiple Baselines. J. Clin. Med. 2022, 11, 1262. https://doi.org/ 10.3390/jcm11051262ca_CA
dc.identifier.issn2077-0383
dc.identifier.urihttp://hdl.handle.net/10234/197875
dc.description.abstractBehavioral activation (BA) is a structured psychotherapeutic approach for the treatment of major depressive disorder (MDD), which aims at increasing the engagement in activities that might bring enjoyment and meaning to patients’ lives. Although a growing body of evidence supports the effectiveness of BA, enhancing the motivation and activity level of depressed patients is often challenging. In the present study, we explored the effectiveness of a brief BA treatment supported by virtual reality (VR) to facilitate the visualization and anticipation of four pleasurable activities that we tried to re-introduce in the patients’ daily routine. To do so, we conducted a single-case experimental design with multiple baselines in a sample of patients with moderate to severe depressive symptoms. Three overlap analyses across participants and across behaviors were conducted to calculate the rate of improvement of each patient after the delivery of the intervention. Across the three overlap indices, the participants generally showed moderate-to-large improvements in the level of daily activity, as well as in the time spent planning and/or engaging in one or more activities scheduled during the intervention. Furthermore, most patients also reported a moderate-to-large reduction in daily depressive symptoms and improved mood. Overall, the promising results of the present study suggest that the proposed VR-based BA intervention might represent a valid approach to behaviorally activate depressed patients. The barriers and future lines of research of this innovative field are discussed.ca_CA
dc.format.extent14 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherMDPIca_CA
dc.relation.isPartOfJournal of Clinical Medicine 2022, 11, 1262ca_CA
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/ca_CA
dc.subjectvirtual realityca_CA
dc.subjectbehavioral activationca_CA
dc.subjectdepressionca_CA
dc.subjectsingle case experimental designca_CA
dc.subjectmultiple baselinesca_CA
dc.titleBehavioral activation through virtual reality for depression: a single case experimental design with multiple baselinesca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttps://doi.org/10.3390/jcm11051262
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA


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