Gamification and a low-cost laboratory equipment aimed to boost vapor compresion refrigeration learning
Impacto
Scholar |
Otros documentos de la autoría: Aranguren, Patricia; Sánchez García-Vacas, Daniel; Casi, Álvaro; Araiz, Miguel; Catalan, Leyre
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/7035
comunitat-uji-handle3:10234/8617
comunitat-uji-handle4:
INVESTIGACIONMetadatos
Título
Gamification and a low-cost laboratory equipment aimed to boost vapor compresion refrigeration learningAutoría
Fecha de publicación
2022Editor
OmniaScience; Universitat Politècnica de Catalunya; Institut de Ciències de l'Educació; Recerca i Innovació en Metodologies d'AprenentatgeISSN
2014-5349; 2013-6374Cita bibliográfica
Aranguren, P., Sánchez, D., Casi, A., Araiz, M., & Catalán, L. (2022). Gamification and a low-cost laboratory equipment aimed to boost vapor compression refrigeration learning. Journal of Technology and Science Education, 12(1), 204-216. https://doi.org/10.3926/jotse.1458Tipo de documento
info:eu-repo/semantics/articleVersión
info:eu-repo/semantics/publishedVersionPalabras clave / Materias
Resumen
The nowadays European educational framework boosts applying the learned theoretical concepts to real
situations. Hence, practice sessions are key resources to present students direct applications of the
theoretical ... [+]
The nowadays European educational framework boosts applying the learned theoretical concepts to real
situations. Hence, practice sessions are key resources to present students direct applications of the
theoretical concepts shown in class. Thus, developing new educational equipment and practice sessions
oriented to bringing theoretical knowledge closer to practice should be one of the objectives of teachers.
The present work describes a solution proposed by lectures of two Spanish universities looking to
increase the knowledge of their engineering students. Along the years, these docents have noticed the lack
of connection between the theoretical and practical knowledge among their students, drastically harming
their learning procedure. Thus, in order to deepen into practical learning, a teaching methodology
involving low-cost prototypes of vapor compression systems and a gamification method to help the
students understand the concepts is proposed. The proposed methodology is expected to make a big
positive impact on the results obtained by the students, taking into account the preliminary results
reached. [-]
Publicado en
Journal of Technology and Science Education JOTSE, 2022 – 12(1): 204-216 – Online ISSN: 2013-6374 – Print ISSN: 2014-5349Entidad financiadora
Ministerio de Ciencia, Innovación y Universidades | European Regional Development Fund | Universidad Pública de Navarra
Código del proyecto o subvención
RTI2018-093501-B-C21 | RTI2018-093501-B-C22 | PJUPNA2003
Derechos de acceso
info:eu-repo/semantics/openAccess
Aparece en las colecciones
- EMC_Articles [818]
Excepto si se señala otra cosa, la licencia del ítem se describe como: Article’s contents are provided on an Attribution-Non Commercial 4.0 Creative commons International License.
Readers are allowed to copy, distribute and communicate article’s contents, provided the author’s and JOTSE
journal’s names are included. It must not be used for commercial purposes. To see the complete licence contents,
please visit https://creativecommons.org/licenses/by-nc/4.0/.