Unpacking Non-Dualistic Design: The Soma Design Case
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Otros documentos de la autoría: Höök, Kristina; Benford, Steve; Tennent, Paul; Tsaknaki, Vasiliki; Alfaras, Miquel; Martinez Avila, Juan; Li, Christine; Marshall, Joseph; Daudén Roquet, Claudia; Sanches, Pedro; Ståhl, Anna; Umair, Muhammad; Windlin, Charles; Zhou, Feng
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INVESTIGACIONMetadatos
Título
Unpacking Non-Dualistic Design: The Soma Design CaseAutoría
Fecha de publicación
2021-11Editor
Association for Computing Machinery (ACM)ISSN
1073-0516; 1557-7325Cita bibliográfica
Kristina Höök, Steve Benford, Paul Tennent, Vasiliki Tsaknaki, Miquel Alfaras, Juan Martinez Avila, Christine Li, Joseph Marshall, Claudia Daudén Roquet, Pedro Sanches, Anna Ståhl, Muhammad Umair, Charles Windlin, and Feng Zhou. 2021. Unpacking Non-Dualistic Design: The Soma Design Case. ACM Trans. Comput.-Hum. Interact. 28, 6, Article 40 (November 2021), 36 pages. https://doi.org/10.1145/3462448Tipo de documento
info:eu-repo/semantics/articleVersión de la editorial
https://dl.acm.org/doi/10.1145/3462448Versión
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Resumen
We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement is crucial ... [+]
We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement is crucial to its unfoldings. However, as we will uncover through a detailed account of our process, these first-person engagements are deeply entangled with second- and third-person perspectives, sometimes even overlapping. The analysis furthermore reveals some strategies for bridging the body-mind divide by attending to our inner universe and dissolving or traversing dichotomies between inside and outside; individual and social; body and technology. By detailing the creative process, we show how soma design becomes a process of designing with and through kinesthetic experience, in turn letting us confront several dualisms that run like fault lines through HCI's engagement with embodied interaction. [-]
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ACM Transactions on Computer-Human Interaction, 2021, vol. 28, no 6Derechos de acceso
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