Virtual reality for the enhancement of emotion regulation
Ver/ Abrir
Impacto
Scholar |
Otros documentos de la autoría: Colombo, Desirée; Díaz-García, Amanda; Fernández-Álvarez, Javier; Botella, Cristina
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/8033
comunitat-uji-handle3:10234/8636
comunitat-uji-handle4:
INVESTIGACIONMetadatos
Título
Virtual reality for the enhancement of emotion regulationFecha de publicación
2021-05-28Editor
WileyCita bibliográfica
Colombo D, Díaz-García A,Fernandez- Alvarez J, Botella C. Virtual reality for theenhancement of emotion regulation.Clin Psychol Psychother.2021;28:519–537.https://doi.org/10.1002/cpp.2618Tipo de documento
info:eu-repo/semantics/articleVersión
info:eu-repo/semantics/acceptedVersionPalabras clave / Materias
Resumen
In recent decades, a growing body of literature has focused on emotion regulation (ER), which refers to the ability to implement strategies in order to modulate emotional responses and reach desirable goals. To date, ... [+]
In recent decades, a growing body of literature has focused on emotion regulation (ER), which refers to the ability to implement strategies in order to modulate emotional responses and reach desirable goals. To date, impaired ER (i.e., emotion dysregulation) has been identified as a transdiagnostic factor across a wide range of psychopathological conditions, which shows the importance of improving patients' ability to regulate negative and positive emotions in clinical practice. In addition to the increasing evidence showing its efficacy in the treatment of several clinical conditions, virtual reality (VR) has recently emerged as a potentially powerful tool for enhancing ER, thus breaking new ground in the development of cutting-edge transdiagnostic interventions. In the present narrative review, we will provide an overview of the existing evidence about VR-based interventions in the field of ER, emphasizing the promising findings and the barriers that still have to be addressed. To this aim, the available VR-based literature will be analysed in relation to four categories of ER strategies: situational strategies, attentional strategies, cognitive strategies, and response modulation strategies. Furthermore, new emerging fields of research targeting innovative aspects of ER will be highlighted, including the use of VR to promote positive emotions and interpersonal ER skills. Besides, its cost-effectiveness will be discussed, taking into account the costs for both developers (e.g., clinicians and researchers) and end-users. Finally, future directions in this promising field of research will be outlined. [-]
Publicado en
Clinical Psychology & Pychotherapy, Vol. 28, Iss. 3, Special Issue: Virtual Reality in Clinical Practice, May/June 2021Entidad financiadora
Instituto de Salud Carlos III | Ministerio de Economía y Competitividad
Código del proyecto o subvención
CB06/03 | PSI2014-54172-R
Derechos de acceso
Copyright © 2021 John Wiley & Sons, Ltd. All rights reserved
http://rightsstatements.org/vocab/InC/1.0/
info:eu-repo/semantics/openAccess
http://rightsstatements.org/vocab/InC/1.0/
info:eu-repo/semantics/openAccess
Aparece en las colecciones
- PSB_Articles [1315]