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dc.contributor.authorRebollo Santamaría, Cristina
dc.contributor.authorGasch, Cristina
dc.contributor.authorRemolar, Inmaculada
dc.contributor.authorDelgado Gomis, Daniel
dc.date.accessioned2022-01-31T11:06:24Z
dc.date.available2022-01-31T11:06:24Z
dc.date.issued2021-12-02
dc.identifier.citationRebollo, C.; Gasch, C.; Remolar, I.; Delgado, D. Learning First Aid with a Video Game. Appl. Sci. 2021, 11, 11633. https://doi.org/10.3390/app112411633ca_CA
dc.identifier.issn2076-3417
dc.identifier.urihttp://hdl.handle.net/10234/196557
dc.description.abstractAny citizen can be involved in a situation that requires basic first aid knowledge. For this reason, it is important to be trained in this kind of activity. Serious games have been presented as a good option to integrate entertainment into the coaching process. This work presents a video game for mobile platforms which facilitate the formation and training in the PWA (Protect, Warn, Aid) first aid protocol. Users have to overcome a series of challenges to bring theoretical concepts closer to practice. To easily change the point of view of the game play, Augmented Reality technology has been used. In order to make each game looks different, neural networks have been implemented to perform the behavior of the Non-Playable Characters autonomous. Finally, in order to evaluate the quality and playability of the application, as well as the motivation and learning of content, several experiments were carried out with a sample of 50 people aged between 18 and 26. The obtained results confirm the playability and attractiveness of the video game, the increase of interest in learning first aid, as well as the greater fixation of the different concepts dealt with in the video game. The results support that this application facilitates and improves the learning of first aid protocols, making it more enjoyable, attractive, and practical.ca_CA
dc.format.extent20 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherMDPIca_CA
dc.relation.isPartOfApplied Sciences, 2021, vol. 11, no 24ca_CA
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/ca_CA
dc.subjectfirst aidca_CA
dc.subjectvideo gamesca_CA
dc.subjectserious gamesca_CA
dc.subjecteducationca_CA
dc.subjectaugmented realityca_CA
dc.subjectartificial intelligenceca_CA
dc.titleLearning First Aid with a Video Gameca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttps://doi.org/10.3390/app112411633
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttps://www.mdpi.com/2076-3417/11/24/11633ca_CA
dc.description.sponsorshipThis research was funded by the Spanish Ministry of Science and Technology (Project PID2019-106426RB-C32/AEI/10.13039/501100011033) and the Universitat Jaume I research project UJI-B2018-56.
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA
project.funder.nameMinisterio de Ciencia y Innovación (España)ca_CA
project.funder.nameUniversitat Jaume Ica_CA
oaire.awardNumberPID2019-106426RB-C32ca_CA
oaire.awardNumberUJI-B2018-56ca_CA


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http://creativecommons.org/licenses/by-sa/4.0/
Excepto si se señala otra cosa, la licencia del ítem se describe como: http://creativecommons.org/licenses/by-sa/4.0/